League of Legends: The Future of Random Game Modes

.RGM's give players a chance to see the game from a whole new perspective whether that's with [...]

rgm
(Photo: League of Legends)

Let's be real, most of us log onto League of Legends so we can get on Summoner's Rift and square off against five other folks who think they're better than you no matter what your skill level is. Let's say things don't go your way when you're playing on the Rift. Game after game you're getting dominated and you just want to change things up but don't want to play on Twisted Treeline or on the Howling Abyss.

Enter Random Game Modes (or RGM's).

RGM's give players a chance to see the game from a whole new perspective whether that's with random champions or with a new objective.

Riot understands this and recently answered a few questions about RGM's within League of Legends. Here at WWG, we've compiled the quick Q&A session for you.

Why do you release certain modes so often?

We still aim to build new modes and release them as often as we can to you guys (we just released Blood Moon and Dark Star modes this year). Unfortunately, we can't build a whole Dark Star mode every month though. In between, rather than have nothing at all on the weekends, we bring back some reliable favourites (EG: Ascension & Poro King), so there's still something fun to play when you want a break from the regular game. We feel like this is better than the alternative of nothing at all to play in between each new big mode. For those of you who remember, we actually used to run game modes that way pre-RGM, and it felt pretty quiet for the long stretch between each mode (~3 months at a time). This way, there's still some fun stuff around on the weekends to play with, even if it is something that's been seen before.

Where are the older RGM modes?

We've been steadily building new client compatibility for the more successful older RGM modes (One For All, Hexakill), but #gamedev means it's slow going sometimes. We're also doing this in parallel with building our new modes (EG: Blood Moon & Dark Star). The good news is, we just got the Doom Bots of Doom stood up in new client for patch 7.11! Newer modes are also freebies being built in the new client from scratch, so they are much easier to bring back (Blood Moon is already on PBE right now for 7.12).

Note: Snowdown Showdown and Black Market Brawlers are VERY doubtful to ever return.

When can I see RGM's in custom games?

Custom Games haven't intentionally been disabled for RGM modes, they're just unfortunately not yet enabled in the new client. :( We want Custom Games for RGM modes too, and we're working to get them enabled as soon as we can alongside our other conversion work for older modes.

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