One Of Destiny 2's Levels Got Some Inspiration From A Classic Call Of Duty Game

By now, a lot of you PlayStation 4 owners are probably digging into the Destiny 2 beta, while you [...]

Destiny

By now, a lot of you PlayStation 4 owners are probably digging into the Destiny 2 beta, while you Xbox One owners and those of you waiting for the open beta are standing by with baited breath. But while you wait, here's a fun little story.

While developing the forthcoming sequel, the developers at Bungie recently talked about how special missions came together within the game, and what lessons carried over from the original Destiny, according to a recent episode of the company's podcast.

In more specific terms, the team talked about how the Black Spindle quest was put together, with designer Rob Engein talking about his love for difficult levels and creating intense but short obstacles for players. And that level in itself was actually inspired by another classic level from an old-school favorite – the 2007 release Call of Duty 4: Modern Warfare.

"The big inspiration for me was actually watching a bunch of videos of people speedrunning Mile High Club from Modern Warfare on Veteran difficulty," he noted. "What I liked about that was that constant sense of mastery where... you could see them anticipating exactly where every enemy would be. They had a script basically that they were following."

The original level required dozens of repetitive run throughs to complete, and that really put the level in Destiny 2 together. "The key thing that made that work really well was that it was on a timer," he continued. "You were trying to bulldoze as quickly as possible."

The team also considered "carry culture" to be a real important part of the game, for players that were having difficulty getting through it. "We saw [carry culture] with Spindle, we saw it with Trials [of Osiris]," Engeln stated. "Destiny could be a game where some of these really high-skilled players can take other people who aren't necessarily up to the challenge on their own along, bring them through it, and give them a really cool reward that's also a memory. That's something that's really valuable to us, and when we were talking about what do we want the ritual game in Destiny 2 to look like, preserving that carry culture was one of the things that [game director] Luke [Smith] told me mattered most to him."

"It leads to a community of folks who are, in many ways, helpful," Smith added. "You're creating alliances and allies, even if it's just for a night."

Destiny 2 will release on September 6th for Xbox One and PlayStation 4, and October 24th on PC.

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