Call of Duty: WWII Rewards Players for Watching Others Open Loot Boxes, and That's Devilishly Brilliant
Our hats are off to Activision. If Acti is not employing psychologists over there at Sledgehammer, [...]
Pavlov's Dog
You guys have heard this term right? At the turn of the 20th century a Russian physiologist named Ivan Pavlov noticed that his dogs would start salivating whenever they thought they were about to get fed. At first it only happened when he entered the room, but over time he conditioned his dogs. Every time he fed them he would ring a bell. Eventually he realized that all he had to do was ring that bell, and the dogs would start salivating. It's a classic experiment in conditioning that is now known as "Pavlov's Bell."
You get it, right? We're the dogs.
We're the dogs here. That feeling of elated anticipation that comes over you when you're staring at a newly acquired loot box in CoD or Overwatch that could contain nothing special or everything you want... Yeah, there's the salivation. And baby, that dopamine rush that crashes through your brain the moment you crack open that box and reap those beautiful rewards, that's what it's all about.
You get it, right? The box is the bell.
It's all starting to come together now, eh? This is what Activision is doing.
prevnextAll Anticipation, No Reward
By allowing you and all of your friends to cram into a common social area and watch each other open loot boxes, Activision and Sledgehammer have set up a system that continually rings that Pavlovian bell in players' ears. You get to watch the entire process unfold. You know that the box could contain anything, and you feel that vicarious sense of anticipation as if it were your own. Then the box opens, the rewards are revealed, and... You get nothing.
You get to live through the entire process, but that final rush of dopamine is withheld. You don't get to keep any of those rewards, and the satisfying conclusion of this material drama is left hanging for you. You salivate, but you're not fed.
That is, unless you're willing to dish out some cash to acquire some loot boxes of your own. You could always just keep playing and unlock them naturally, of course -- Sledgehammer wouldn't be that cruel -- but when you've had a few beers and four or five of your pals are all sitting around cracking open their boxes and comparing their spoils, you won't think twice about dropping that $4.99 for some in-game currency. Likewise, if a younger person has his or her parent's credit card on file and knows that they won't miss that $5 (or even notice it), you better believe they'll scoop up an extra loot box or two to join in on the fun.
Like we said: devilishly clever. Wickedly cunning. Is it right? Is it wrong ?We have no idea, but damn if it isn't smart. What do you think about this social feature? Let us know in the poll below!
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