Ghost In The Shell: Major’s Bike, Batou’s Car, And Solograms Concept Art
The other day I showcased unused designs for Ghost in the Shell logos and posters that were [...]
Major's Bike & Batou’s Car
"I have always wanted to build out actual concepts and props for films ever since I was a young boy. It was an honor to adapt and build upon some of the iconic cars and props that I grew up adoring, such as Batou's car and the Major's bike. The images below are a collaborative effort with fellow artist and Lead Concept artist on the film, Maciej Kuciara. It was an incredibly fun exchange." - Ash Thorp
prevnextSolograms
" Early on in the film's development, I met with Rupert to discuss some of the creative direction. He expressed his desire to paint the city with neon lights in a new form that he coined as "Solograms", which are solid holograms. It is something in the realm of a particle system of light that can be moved and augmented in Z space. I loved the idea and instantly got to work building out concepts and ideas. Below you will see a mix of various style frames, concepts, and final production assets that made it into the film. These concepts then went into post production where Chris Bjerre and I animated and created an asset library for Rupert to paint his city with." - Ash Thorp
prevnextFuturistic City
"Pulling muse from the amazing original source material, I aimed to craft a look and style that would match Rupert's vision, while still maintaining the essence of the original manga and anime. By merging physical buildings with the Solograms, old neon lights, and holograms, I aimed to paint a multi-layered facade over the city to bring it to life. I wanted it to feel as if the viewer was taking a psychedelic journey wavering between the realms of alternate reality and virtual reality." - Ash Thorp
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