League of Legends: Possible Vision Drake

Dark Star 2017: Singularity Trailer - League of... by


Dark Star 2017: Singularity Trailer - League of...by WWG

Not too long ago, League of Legends hinted at a new drake appearing in the game. Meddler, League of Legends' Lead Gameplay Designer said, "At some point (next year seems most likely) we'd like to try adding another elemental dragon to the rotation if we can find one that's distinct from the other in terms of the gameplay it rewards, has at least an ok thematic fit, and doesn't excessively favor particular team comps."

At the end of Meddler's post, he asked for suggestions and ideas for this new drake. One of them was quite surprising.

"Reading through those suggestions a vision drake cropped up as an idea more than I'd expected. There's a lot of ways a vision drake could be done poorly (unsatisfying, low, or hard to appreciate power). Things like more wards or more frequent trinket uses are likely to fall into that category. If going a bit more inventive though there might be something with some pretty gameplay to it that could work though (e.g. circling dragons who provide windowed vision for you team and can be interacted with by the enemy? Could make them spawn with your minion waves etc)."

Meddler also spoke about the risk and reward factor when going to take the drake and said, "We'll also likely take a look at the drake encounters themselves at some point, whether with testing on new drakes or possibly beforehand. At the least a pass on whether the difficulty taking each drake's in the correct spot (gut reaction: close, but might benefit from some tuning). Possibly some quick work to make the fights a bit more distinct too, though we don't want to over-complicate them (they're there to reward map control and encourage PVP interaction, not to be a difficult PVE encounter you only take if the enemy can't contest meaningfully)."

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