League of Legends: Locket and Redemption Changes

,' said Meddler. As it stands, a support pretty much will build Locket and Redemption most times. [...]

Leona 4
(Photo: League of Legends)

As much as they're meme'd, supports are essential in a game of League of Legends. A great support understands their role and always puts the team first whether that means face checking a bush if needed or buying an item that helps everyone out.

Supports have been under the magnifying glass as of late due to some players feeling as if the role is boring and unrewarding. Riot introduced quests for supports and they now plan on taking a look at more items that you're using.

According to Meddler, League of Legends Lead Gameplay Designer, the changes are coming soon. "We're targeting some work on support items in 7.12 (7.11 possible, though fairly unlikely)," said Meddler. As it stands, a support pretty much will build Locket and Redemption most times. With the changes, Meddler hopes that players will build other things. "Goal there's to open up more options for characters building items to help their team, rather than being pretty locked on to Locket and Redemption. We like the design on both of those two items, they're pretty fun, have some skill expression, pretty satisfying etc. They've got too much of a strangehold on many builds though."

So how do you change this? Meddler has an idea. "Still figuring out details, likely changes include things like Locket's shield having a lower base but scaling with caster's Armor/MR (so goes well with other defensive purchases and abilities), Redemption having a lower base but scaling better than usual with healing/shielding boosts, build path changes to Knight's Vow, Zeke's, Righteous Glory etc."

Other items will also be under Riot's scalpel in order to provide more options for players. "We'll need to do both some bringing up of weaker/unsatisfying items and some bringing down probably of Locket/Redemption. They're satisfying, with visible power and skillful uses, which is great. They're also just too strong though. Buffing weaker performers definitely feels better, if that's the only approach you take though whenever you make something stronger than other options you've then set a new bar everything else has to be brought up to."

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