League of Legends Patch 7.19 Notes Include Updates for Xin Zhao and Azir
The patch notes for League of Legends’ Patch 7.19 have been released, and with them come plenty [...]
Azir
Base stats
- BASE HEALTH :: 524.4 >>> 540
- BASE MOVEMENT SPEED :: 325 >>> 335
Q - Conquering Sands
- CAST RANGE :: 875 >>> 720
- SPEAR LENGTH :: 300 >>> 370
- COOLDOWN :: 10/9/8/7/6 seconds >>> 11/9.5/8/6.5/5 seconds
- BASE DAMAGE :: 65/85/105/125/145 >>> 70/100/130/160/190
- RATIO :: 0.5 ability power >>> 0.3 ability power
- BUDDY SYSTEM :: Soldiers clump closer together upon arrival
W - Arise!
- SOLDIER COMMAND RANGE :: 800 >>> 660
- CAST RANGE :: 450 >>> 500
- WARD KILLERS :: Azir's Soldiers can no longer attack wards or trinkets.
- BASE DAMAGE :: 50/52/54/56/58/60/63/66/70/84/98/112/126/139/153/167/181/195 >>> 60/62/64/66/68/75/80/85/95/105/115/125/135/145/155/165/175/185
- STRENGTH IN NUMBERS :: Azir gains an additional 20/30/40/50/60% attack speed for 5 seconds whenever he summons a soldier while he already has two on the field.
- AMMO RECHARGE :: 10/9/8/7/6 seconds >>> 8/7.5/7/6.5/6 seconds
- STABBING IS HARD WORK :: Stabs deal 40/70/100% damage to secondary targets (at levels 1/6/11)
E - Shifting Sands
- SHIELD AP RATIO :: 0.7 ability power
- SHIELD DURATION :: 4 seconds >>> 1.5 seconds
- SHIELD UPFRONT :: Azir now gains his shield upon casting E, not after hitting an enemy champion.
- TO BATTLE :: If Azir hits an enemy champion, he immediately gains a W charge.
R - Emperor's Divide
- SHURIMA'S BUMPER CARS :: Wall soldiers now only interrupt enemy dashes over them while the soldiers themselves are moving. After reaching their final destination, Wall soldiers now behave as normal terrain.
- WALL SIZE :: 4/5/6 soldiers >>> 5/6/7 soldiers
Xin Zhao
Base Stats
- BASE ATTACK SPEED :: .676 >>> .645
- ATTACK SPEED SCALING FACTOR :: 2.6% >>> 3.5%
Passive - Determination
- STRONG AS A RAGING FIRE :: Every third attack deals 20/40/60/80% (at levels 1/6/11/16) of total AD as bonus damage
- NOT THE SHARP END :: Every third attack heals Xin Zhao
Q - Three Talon Strike
- DAMAGE :: 15/30/45/60/75 >>> 15/20/25/30/35
- RATIO :: 0.2 total attack damage >>> 0.4 bonus attack damage
W - Wind Becomes Lightning
- Xin Zhao performs a quick slash in a cone front of him, then thrusts his spear forward in a line. All enemies hit by the thrust are slowed by 50% for 1.5 seconds.
- SLASH DAMAGE :: 30/40/50/60/70 (+0.3 total attack damage)
- THRUST DAMAGE :: 30/65/100/135/170 (+0.85 total attack damage)
- FORCE OF A GREAT TYPHOON :: Wind Becomes Lightning's cast time is reduced by bonus attack speed
E - Audacious Charge
- COST :: 60 mana >>> 50 mana
- DAMAGE :: 70/110/150/190/230 >>> 50/75/100/125/150
- SLOW DURATION :: 2 seconds >>> 0.5 seconds
- SWIFT AS A COURSING RIVER :: Casting Audacious Charge grants Xin Zhao 40/45/50/55/60% attack speed for 5 seconds
R - Crescent Guard
- TOO TANKY :: No longer grants bonus resistances
- MYSTERIOUS AS THE DARK SIDE OF THE MOON :: For 3 seconds after casting Crescent Guard, Xin Zhao will negate all damage originating from champions further than 450 units away. Duration is extended by attacking champions.
Champion Balance Changes
Aatrox
-
Q - Dark Flight
- DON'T STOP ME NOW :: Aatrox is now unstoppable during Dark Flight's descent
-
R - Massacre
- ADDITIONAL ATTACK RANGE :: 175 >>> 225
Caitlyn
-
Base stats
- BASE HEALTH :: 524.4 >>> 475
- HEALTH GROWTH STAT :: 80 >>> 85
- BASE ATTACK SPEED :: 0.543 >>> 0.568
- INNATE BONUS ATTACK SPEED :: 15% >>> 10%
- ATTACK SPEED AT LV1 :: 0.625 (unchanged)
- ATTACK SPEED GROWTH :: 2% >>> 4%
-
Passive - Headshot
- TURRETS HAVE FACES :: Headshot can now proc on turrets
-
Q - Piltover Peacemaker
- PASSTHROUGH DAMAGE :: 50% to enemies beyond the first >>> 67% to enemies beyond the first
-
W - Yordle Snap Trap
- TRAP DURATION :: 90 seconds >>> 30/35/40/45/50 seconds
- BONUS HEADSHOT DAMAGE :: 10/55/100/145/190 (+0.6 total attack damage) >>> 40/90/140/190/240 (+0.4/0.55/0.7/0.85/1.0 bonus attack damage)
- TARGET REVEAL DURATION :: 8 seconds >>> 3 seconds
- CHARGE RATE :: 45/32.5/20/12.5/10 seconds >>> 30/24/19/15/12 seconds
Janna
-
Base stats
- ATTACK RANGE :: 475 >>> 550
- BASE ATTACK DAMAGE :: 52 >>> 46
- ATTACK DAMAGE GROWTH STAT :: 3 >>> 1.5
- ATTACK SPEED GROWTH STAT :: 2.61% >>> 2.95%
- BASIC ATTACK MISSILE SPEED :: 1200 >>> 1600
- BASE HEALTH :: 487 >>> 525
- HEALTH GROWTH STAT :: 78 >>> 70
-
Passive - Tailwind
- ZOOM :: Janna now benefits from Tailwind's 8% movement speed increase
- PECK :: Janna's basic attacks and single-target spells deal bonus magic damage equal to 35% of her bonus movement speed
- ZOOMING PECK :: Tailwind's 8% movement speed increase counts toward its bonus magic damage. So, at Janna's base movement speed of 335, Tailwind grants 9.38 bonus magic damage by itself.
-
Q - Howling Gale
- COST :: 90/105/120/135/150 mana >>> 60/80/100/120/140 mana
- COOLDOWN :: 14/13/12/11/10 seconds >>> 12 seconds at all ranks
- RANGE :: 850 - 1742.5, based on charge time >>> 1000 - 1750, based on charge time
- PUNCTUALITY :: Howling Gale now always reaches its endpoint in 1.5 seconds, meaning a fully-charged cast moves 75% faster than an instant cast
-
W - Zephyr
- COOLDOWN :: 12 seconds >>> 8 seconds
- SLOW DURATION :: 3 seconds >>> 2 seconds
- PASSIVE MOVEMENT SPEED :: 9/11/13/15/17% >>> 6/7/8/9/10%
- RANGE :: 600, measured between hitbox centers >>> 550, measured between hitbox edges (range increased vs large targets, decreased vs small ones)
-
E - Eye of the Storm
- COOLDOWN :: 10 seconds at all ranks >>> 18/16/14/12/10 seconds
Malphite
-
W - Brutal Strikes
- BRUTAL GRANITE :: Brutal Strikes's passive armor is now tripled while Granite Shield is active
- PASSIVE ARMOR :: 15/20/25/30/35 flat armor >>> 10/15/20/25/30 percent armor
Orianna
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Q - Command: Attack
- MISSILE SPEED :: 1200 >>> 1400
-
W - Command: Dissonance
- RESONANCE :: If buffered, will fire at the destination when the ball has stopped moving
-
R - Command: Shockwave
- SEISMIC :: If buffered, will fire at the destination when the ball has stopped moving
Ornn
-
Base stats
- BASE MANA :: 300 >>> 340
-
Q - Volcanic Rupture
- COST :: 55/60/65/70/75 mana >>> 55 mana at all ranks
-
E - Searing Charge
- COST :: 60 mana >>> 50 mana
-
General changes
- WINDOW SHOPPING :: Ornn's recommended items have been adjusted
- SMART BUY :: Ornn's mini-shop UI now prioritizes health regen over attack damage when choosing which items to display
Vayne
-
Q - Tumble
- TRIP NOT CRIT :: Bonus damage is no longer increased when the attack critically strikes
- DAMAGE :: 30/35/40/45/50% of total Attack Damage >>> 50/55/60/65/70% of total Attack Damage
-
W - Silver Bolts
- PERCENT HEALTH DAMAGE :: 6/7.5/9/10.5/12% target's maximum health >>> 4/6/8/10/12% target's maximum health
- MINIMUM DAMAGE :: 40/60/80/100/120 >>> 50/65/80/95/110
-
R - Final Hour
- ONE MORE TURN :: If a champion dies within 3 seconds of being damaged by Vayne, Final Hour's duration is extended by 4 seconds. This cannot extend the remaining duration past the initial maximum duration.
Veigar
-
Base stats
- ATTACK RANGE :: 525 >>> 550
- BASE HEALTH REGEN :: 5.42 >>> 6.5
- HEALTH REGEN GROWTH STAT :: 0.55 >>> 0.6
-
W - Dark Matter
- COOLDOWN :: 10/9.5/9/8.5/8 seconds >>> 8 seconds at all ranks
- MORE DROPS :: Every 50 stacks of Phenomenal Evil lowers Dark Matter's cooldown by 10% (multiplicative)
Item Balance Changes
Ardent Censer
- SAME :: Healing or shielding an allied champion now also grants you Ardent Censer's buff, instead of only your ally
- ON-HIT HEAL :: Ardent Censer's buff no longer restores health
- ATTACK SPEED :: 25% >>> 20-35% (at levels 1-18)
- ON-HIT DAMAGE :: 25 >>> 20-35 (at levels 1-18)
Bramble Vest
- TOTAL COST :: 900 gold >>> 1000 gold
- COMBINE COST :: 300 gold >>> 400 gold
- DAMAGE REFLECTED :: 20 >>> 15
- BUGFIX :: No longer applies Grievous Wounds to non-Champions
Thornmail
- ARMOR :: 75 >>> 80
Edge of Night
- SPELLSHIELD DURATION :: 5 seconds >>> 7 seconds
- ACTIVE COOLDOWN :: 45 seconds >>> 40 seconds
Righteous Glory
- TOTAL COST :: 2500 gold >>> 2650 gold
- COMBINE COST :: 950 gold >>> 1100 gold
Zeke's Convergence
- TOTAL COST :: 2400 >>> 2250
- COMBINE COST :: 400 >>> 250
- Ally burn damage
- FRONTLOADED :: Up-front damage increased from 17.5% of the basic attack's damage >>> 25% of the basic attack's damage
- TOTAL BURN DAMAGE :: Still 50% of basic attack
- Frostfire Covenant
- SLOW BURN :: Frost storm no longer ignites from basic attacking a burning enemy, now ignites when it slows a burning enemy.
Spell Shields
This change required a bit more explanation from Riot Games with the tweaks to Spell Shields changing the way that they block abilities. For those who rely on their Spell Shields whether it's a Sivir in the bot lane or a diving Nocturne, your Spell Shields will still be in place, they'll just be working as intended instead of blocking more than one ability at once.
"This one's been a long time coming. Ever since League was created, spell shields have been set up to block every ability that hits within an instant of the shield popping. This was due to a code limitation that prevented spell shields from properly 'talking to' enemy abilities.
"They now work as advertised: only one spell gets blocked, even if the shielded champion is hit near-simultaneously by multiple abilities at once. This won't come up as often as you might think (the window of protection was seriously tiny), but the more you know… or something."
- SPAGHETTI STRAIGHTENED :: Spell shields now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken
- AFFECTED STUFF :: Sivir's E - Spell Shield, Nocturne's W - Shroud of Darkness, Banshee's Veil, Edge of Night
Rotating Game Mode
The rotating game mode that's next in line following the conclusion of the Star Guardian Invasion PvE mode is Nexus Siege.
In this game mode that'll be available from Sept. 29 until Oct. 3 and Oct. 6 until Oct. 10, players must defend their base with special tools and buildables while working to take down the enemy's Nexus. Several of the newer champions will also be available in the game mode.
New Features:
- Xayah, Rakan, Kayn, and Ornn now playable in Nexus Siege
- Kayn tip: You can Shadow Step through walls into the back of the enemy spawn pad, but we don't recommend it because laz0rz.
- Ornn tip: You can forge deployables from anywhere on the map.
Bug Fixes:
- Warwick's Bloodscent (W) VFX no longer persists through round swap.
- Team-specific events (e.g., destroying turrets, killing champions) now reflect the correct team in Replays.
- Nasus and Sion now give the proper amount of stacks for killing deployables.
Scoreboards and Account Transfers
Two of the final areas worth discussing in the patch notes are the in-game scoreboards and the process of transferring accounts between regions.
Items on the scoreboard – even those owned by enemies and lesser items like Longswords and Health Potions – are now pingable, but after Patch 7.19, everything on the scoreboard can be pinged. From letting teammates know what Smite Enchantment the enemy jungler took to just spamming their chat, you can ping anything now.
Account transfers will also be disabled from Oct. 10 until Nov. 20 in preparation for the preseason, so take care of your transfers while you still can.
prevnextBugfixes
- Fixed a bug where casting Face of the Mountain's active on an ally out of range caused the player to walk in range, then cast it on the closest ally instead of the selected one.
- Twitch's Q - Ambush visual effects no longer stay visible indefinitely if Tahm Kench uses W - Devour on Twitch as he enters stealth.
- Ahri's E - Charm now correctly affects bots on Twisted Treeline
- Jarvan IV's weapon no longer appears beside him when he uses his E - Demacian Standard Q - Dragon Strike combo
- Rumble can now correctly cast his E - Electro Harpoon if overheated.
- Aurelion Sol E - Comet of Legend no longer goes on cooldown if his Banshee's Veil is broken during flight.
- Star Guardian Syndra's pink overlay has been restored during her recall animation.
- Omega Squad Twitch and Omega Squad Tristana once again have their helicopter shadows during their recall animations.
- Dragon Fist Lee Sin no longer loses Gargoyle Stoneplate's active overlay VFX when (R) - Dragon's Rage is in use.
- God Fist Lee Sin's death shadow no longer persists.
- Snow Day Ziggs passive VFX have been restored.
- Malzahar's Void Swarm W - Voidlings are no longer missing attack on-hit VFX.
- River Spirit Nami no longer has misplaced VFX on her staff.
- Placeholder VFX are no longer present on the New Horizon Ward.
- High Noon Jhin's model no longer stretches when shooting during R - Curtain Call.
- Shields on Blood Moon Jhin now follow the model during his recall animation.
- Riot Kayle's drone lights no longer disappear upon moving the camera away and back during her recall animation.
- During Riven's joke animation, her fingers no longer clip through her sword.
- Battlecast Cho'Gath's W - Feral Scream is now of higher fidelity on very low settings.
- Pulsefire Ezreal's homeguard animation has been restored.
- Bad Santa Veigar no longer has visible seams on very low settings.
- Corporate Mundo's impact VFX have been restored when W - Infected Cleaver successfully hits an enemy target.
- Definitely Not Vel'Koz's tentacles no longer abruptly transition during animations.
- Hired Gun Graves no longer has an empty gap on his gun - VFX have been restored.
- Snow Day Singed's Q - Poison Trail is now more gameplay friendly, regardless of if Colorblind Mode is activated or not.
- Candy King Ivern no longer hums over all of his VO lines.
- Dark Star Varus' blue tendrils no longer flicker during several graphics settings.
- We fixed a grammar error in the copy when more than one key fragment drops
Filters for Champion Select
NORTH AMERICA ONLY
Champion Select
- "We're making some quality-of-life upgrades to champ select over the next few patches"
- POSITION FILTERS :: Position filters (top/mid/jungle/etc.) replaced role filters (assassin/tank/mage/etc.) and show the most commonly played champions by position from the previous patch
- ADDING FAVORITES :: Right-clicking champions adds them as a favorite (by position). Sort by favorites to push champs you've added to the top of the list
- MASTERY POINT SORTING :: Added a dropdown next to the search bar to sort champs by highest to lowest mastery points
- HEXTECH CHEST FILTER :: Filter to see champions you haven't earned a Hextech chest with
REGIONS EXCEPT FOR NA
Champion Select
- "We're making some quality-of-life upgrades to champ select over the next few patches."
- MASTERY POINT SORTING :: Added a dropdown next to the search bar to sort champs by highest to lowest mastery points
- HEXTECH CHEST FILTER :: Filter to see champions you haven't earned a Hextech chest with (non-ranked queues only)
New Skins and Chromas
As far as skins and chromas go, Patch 7.19 brings a pretty hefty amount of skins for popular and seemingly forgotten champs. Per the patch notes, the following skins and chromas will all be released during the upcoming patch:
Skins
- Arclight Yorick
- Beekeeper Singed
- Eternal Sword Yi
- Sacred Sword Janna
- Soaring Sword Fiora
Chromas
- Eternal Sword Yi (Pearl)
- Eternal Sword Yi (Turquoise)
- Eternal Sword Yi (Ruby)
- Eternal Sword Yi (Obsidian)
- Eternal Sword Yi (Rose Quartz)
- Sacred Sword Yi (Peridot)
- Sacred Sword Yi (Sapphire)
- Sacred Sword Yi (Rose Quartz)
- Sacred Sword Yi (Aquamarine)