The newest champion to join League, Zoe
Check out all of the new champion’s abilities below as well as some tips on how to play as Zoe.
Zoe’s passive is a simple one, something that might not have been expected with how complicated some champions’ passive abilities can get.
Simply put, Zoe basically as extra damage effect of Sheen built into her kit. It doesn’t have any other effects attached to it though, it simply adds more damage to her next auto attack after using an ability.
PASSIVE: MORE SPARKLES!
- After casting a spell, Zoe's next basic attack deals bonus magic damage.
Her “Q,” Paddle Star, gets a bit tricker though with some geometry needed to hit targets and get the most damage out of it that she can. The longer you get that star moving, the more damage it does, and from the demonstration in the preview above, it looks like it can do some serious damage.
Q: PADDLE STAR
- Zoe fires a star that deals magic damage in a small area and applies her passive. She can recast Q mid-flight to redirect the star to a new position near her. The star's damage increases based on the distance it has traveled in a straight line.
And then there’s Spell Thief, the ability that everyone’s been looking forward to seeing since her teaser.
This move appears to have only passive effects that are triggered by either Zoe’s Summoner Spells or her enemies, but it works in tandem with another ability.
W: SPELL THIEF
- Enemy summoner spells and active item casts drop spell shards on the ground for an extended period of time. Some minions also drop a spell shard when killed by Zoe. Collecting a spell shard grants one cast of that spell or active item.
- When casting any summoner spell, Zoe briefly gains bonus movement speed and tosses missiles at the nearest enemy (prioritizing her nearest enemy). Each missile can trigger her passive.
Her ability that was teased on the PBE, Sleepy Trouble Bubble, gives the champion some CC and looks like it’ll be a great tool when she roams from the mid lane.
E: SLEEPY TROUBLE BUBBLE
- Zoe throws a ball that detonates on the first target hit, dealing magic damage and making the struck enemy drowsy. After a couple of seconds, drowsy enemies will briefly fall asleep and take extra damage from the next attack or spell. Whenever an enemy falls asleep, this ability's cooldown is reduced.
- If the Bubble hits nothing, it lingers on the ground as a trap. If cast over a wall, it gains casting range.
Last up is Zoe’s ultimate, Portal Jump, a move that allows her to quickly jump to a distant location and then pull herself back to safety.
During her journey, she can still use her abilities and attack like usual, but you won’t be able to move. This ability looks like it’ll have plenty of crafty uses from assassinating enemies to pulling off some dragon steals.
R: PORTAL JUMP
- Briefly teleport to a targeted position, then teleport back. During the teleport you can use abilities and attack normally, and see over walls. However, you won't be able to move.
- “Paddle Star does more damage depending on how far it’s flown in a straight line. Cast it at your target for a light chip spell that can be redirected if they dodge the initial blast. Cast it further away (often behind yourself) for a massive but less reliable nuke.”
- “Over 40 spells and active items can drop as a result of Spell Thief's passive. If you see a powerful spell drop on the far side of a fight, use Portal Jump to dive in and collect it before returning safely to your backline.”
- “Good Zoe players will spend time practicing important combos involving Portal Jump. Try
portalingnear walls and aim over them to get the extra cast range on your Trouble Bubble, and master the art of quickly harassing with Portal Jump to extend your basic attack range.”