Phantasy Star Online 2 Cloud is taking a unique approach to their game on the Nintendo Switch by total utilisation of Cloud services. Instead of localised hardware updates, the game itself will stay up today by using Cloud as its source - but what does that mean exactly?
When players go into Nintendo's eShop, there is a file that says "dozens of MB." That's it. That's all you need. The client is there and self-maintained, but it does come with a few downsides to this method, most notably lag and frame rate caps. According to Perfectly Nintendo, this unique approach to the Switch title will keep the game at a 30 FPS lock rate (for obvious bandwidth issues) as well as foreseen lag issues. SEGA is being very transparent about the fact, which - though it is unfortunate that it's an issue to begin with, the company sees the beneficial trade off as more than worth it.
Perfectly Nintendo also states that Sega has comparatively given a PC estimate as well, stating that the title runs on a 5 - 6 setting on its PC version.
Phantasy Star Online 2 Cloud is launching in Spring in Japan. No news yet on whether a western release is in the cards. Who knows, maybe with the January Nintendo Direct lined up, we'll hear more about a potential international expansion. Until now, however, the next step in the Phantasy franchise will remain a Japan exclusive.
In other Nintendo news that western fans can enjoy, it appears that the popular Mario + Rabbids: Kingdom Battle title for the Nintendo Switch could be getting some serious story DLC action this summer. Neither Ubisoft nor Nintendo have mentioned anything official just yet, but again - with a rumored Nintendo Direct special set to take place this month, there’s a good chance we could learn more about the DLC, at that point. That’s not a guarantee, by any means, but considering the popularity of the game, it wouldn’t be a surprise if we saw some sort of details pop up.