League of Legends Players Unhappy With Huge Mana Changes
Riot Games proposed some sweeping changes to League of Legends’ mana items and mages that many [...]
Item Changes
Below is a list of all the AP items that are changing on the PBE, the starting item changes for Doran's Ring and Spellthief's Edge being the core parts of some players' concerns.
Doran's Ring
- No longer gives base mana regen
- No longer returns mana on minion kill
- Now gives 5 mana per 5 seconds
- Now gives +5 damage on hit versus minions
Spellthief's Edge
- No longer gives base mana regen
Frostfang
- Base Mana Regen :: 50% >>> 25%
Lost Chapter
- Gold cost :: 1100 >>> 1300
- AP :: 25 >>> 35
Hextech GLP-800
- Combine Cost :: 650 >>> 450 (total cost unchanged)
Luden's Echo
- Build path :: Lost Chapter + Amplifying Tome + Blasting Wand + 915 gold >>> Lost Chapter + Blasting Wand + 1050 gold
- Total gold cost :: 3300 >>> 3200
Tear of the Goddess
- Gold cost :: 750 >>> 850
- Mana cost reduction :: 15% >>> 10%
When you gain max mana from Tear of the Goddess's passive, it preserves your percent current mana. E.g. if you had 300 of 600 mana when it awarded you 4 max mana, on live you would have 304 of 604; with this change you would have 302 of 604 instead.
Manamune
- When you gain max mana from Tear of the Goddess's passive, it preserves your percent current mana.
Archangel's Staff
- Build path :: Tear of the Goddess + Amplifying Tome + Lost Chapter + 915 >>> Tear of the Goddess + Lost Chapter + 1050 (total cost unchanged)
- When you gain max mana from Tear of the Goddess's passive, it preserves your percent current mana.
Champion Compensation
Because of the Doran's Ring changes, the champion that often start with the item are being compensated with mana regeneration buffs and increased mana pools but some will receive less mana per level. See if your favorite champion is included in the changes below:
Ahri
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 334 >>> 418
- Mana Per Level :: 50 >>> 25
Anivia
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 396 >>> 495 ** Mana Per Level :: 50 >>> 25
Annie
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 334 >>> 418
- Mana Per Level :: 50 >>> 25
Azir
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second Level 1 Mana Pool :: 350 >>> 438
- Mana Per Level :: 42 >>> 21
Brand
- Level 1 Mana Regen :: 1.6 per second >>> 2.13 per second
- Level 1 Mana Pool :: 375 >>> 469
- Mana Per Level :: 42 >>> 21
Cassiopeia
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 334 >>> 418
- Mana Per Level :: 63 >>> 31.5
Diana
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
Fiddlesticks
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second Level 1 Mana Pool :: 400 >>> 500
- Mana Per Level :: 56 >>> 28
Galio
- Level 1 Mana Regen :: 1.4 per second >>> 1.867 per second
Heimerdinger
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second Level 1 Mana Pool :: 308 >>> 385
- Mana Per Level :: 40 >>> 20
Karthus
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second Level 1 Mana Pool :: 373 >>> 467
- Mana Per Level :: 61 >>> 30.5
Kayle
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
Lissandra
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 380 >>> 475
- Mana Per Level :: 60 >>> 30
Lux
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 384 >>> 480
- Mana Per Level :: 47 >>> 23.5
Malzahar
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 300 >>> 375
- Mana Per Level :: 55 >>> 27.5
Orianna
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 334 >>> 418
- Mana Per Level :: 50 >>> 25
Swain
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 374 >>> 468
- Mana Per Level :: 57 >>> 28.5
Syndra
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 384 >>> 480
- Mana Per Level :: 60 >>> 30
Taliyah
- Level 1 Mana Regen :: 1.4 per second >>> 1.867 per second
- Level 1 Mana Pool :: 340 >>> 425
- Mana Per Level :: 60 >>> 30
Teemo
- Level 1 Mana Regen :: 1.44 per second >>> 1.92 per second
Twisted Fate
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 266 >>> 333
- Mana Per Level :: 38 >>> 19
Veigar
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 392 >>> 490
- Mana Per Level :: 52 >>> 26
Vel'Koz
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 375 >>> 469
- Mana Per Level :: 42 >>> 21
Viktor
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 324 >>> 405
- Mana Per Level :: 50 >>> 25
Xerath
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 367 >>> 459
- Mana Per Level :: 44 >>> 22
Ziggs
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 384 >>> 480
- Mana Per Level :: 47 >>> 23.5
Zilean
- Level 1 Mana Regen :: 1.7 per second >>> 2.267 per second
- Level 1 Mana Pool :: 361 >>> 452
- Mana Per Level :: 60 >>> 30
Zoe
- Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
- Level 1 Mana Pool :: 340 >>> 425
- Mana Per Level :: 50 >>> 25
Zyra
- Level 1 Mana Regen :: 2.3 per second >>> 3.067 per second
- Level 1 Mana Pool :: 334 >>> 418
- Mana Per Level :: 50 >>> 25
Players Respond
After seeing the changes that Riot had in mind, players were quick to voice their concerns. The boards post currently sits at a score of negative 35 points with many players downvoting the post and upvoting rebuttals. One of the first issues that some took with the mana tests is that assassins would become much more powerful since mages would become even more mana-dependent while champs like Zed and Yasuo can use their abilities more freely, according to the top comment on the post.
Others questioned where the compensation changes for supports were. While some flex picks like Brand and Zyra were compensated, champs who are strictly supports like Nami and Sona get no love from the mana changes even after Spellthief's Edge no longer grants base mana regeneration.
While opinions within the community may differ depending on where you look, the comments on Reddit reflect similar views. Comments about assassins and the lack of support compensation showed up while others lamented how impactful and even essential Blue Buff will become.
prevnextRiot Wants Feedback
Players have already been quick to share their thoughts on the potential changes, but Riot is also looking for players' feedback on how the changes actually feel on the PBE instead of gut reactions to the post. For both the mages that use these items and mana and the people that usually play against them, Riot Axes asked PBE players to examine the following areas.
For Mage Players:
- How do items that help your mana management feel?
- Are there specific components or completed items that still let you go infinite?
- Do mana hungry mages feel better about grabbing two mana items?
For the opponents of Mages:
- How do mages and these mage items feel to play against?
- Do these changes create more windows to engage and punish mages?
- Does anything feel different about mage wave clear?