Progression In Far Cry 5 Will Be Affected By A New Resistance Meter

Far Cry 5 is already shaping up to have quite a few differences from its predecessors with a new, [...]

far cry 5
(Photo: Ubisoft)

Far Cry 5 is already shaping up to have quite a few differences from its predecessors with a new, close-to-home setting and some controversial antagonists. Add to this the removal of both towers and mini-maps that players often looked to for guidance, and you've got a fresh, new recipe for a fan-favorite series.

According to Drew Holmes, the lead writer that's working on Ubisoft's Far Cry 5, these types of gameplay changes are being made to ensure that players have a more reactive experience that'll focus more on missions and other progression elements.

"We call [the change] the 360 degree approach," Holmes said in an interview with GamingBolt about their plans for the game. "I can go, I can scout around posts, and I can see where guys are going in and out, and I can plan whatever sort of tactic there's going to be. I can go in stealthily or I can go in guns blazing. That systemic approach, I think this is what makes Far Cry stand out amongst a lot of other games. The goal this time around was to say, 'is there a way that we can take that style of play and put it in the entire game?'"

Comparing the upcoming Far Cry game to previous installments in the series, Holmes also added that many of the above playstyles were very evident in the older games' missions where a player was pushed towards playing one way in certain situations. By removing those forced limitations, players will be able to play how they want in Far Cry 5.

And to help join together the exploration elements with the campaign, Holmes also added that something called a "resistance meter" will be implemented in the game.

"We came up with this idea of the resistance meter," Holmes said. "As you're going through the world – in each region you're trying to build up a resistance. I may do a quest and that will fill up my resistance meter. What that's doing is that the game is becoming reactive to the things that I'm doing."

Holmes added that with this new resistance meter, the story and exploration will feel much more intertwined as opposed to games that have very strict story and side missions.

Far Cry 5 is scheduled to release on Feb. 27, 2018.

[via GamingBolt]

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