EA DICE recently revised parts of Star Wars: Battlefront II in response to repeated backlash concerning the game’s microtransactions and restrictions on unlockables, but it appears that the Arcade mode isn’t even exempt from the controversy.
You’d think from the “Arcade” name attached to the Battlefront II game mode that it’d be a way for someone to take a break from the hectic multiplayer or campaign and earn some easy credits, but you’ll only be able to do that to an extent. Game Informer’s Andrew Reiner noticed that the game put a stop to players earning credits after completing a certain amount of challenges with a notice that informed them when they could continue their credit grind.
The worst part of the game is this: You are limited on credits earned in Arcade mode. “More credits available in 14 hours” pic.twitter.com/8NOTvby2hl— Andrew Reiner (@Andrew_Reiner) November 13, 2017
From the unfortunate restriction shown in Reiner’s tweet, it looks like the game cuts you off and makes you wait for up to 14 hours before you earn any more credits. According to later responses from Reiner to commenters who were incredulous that they’d be limited in the Arcade mode of all areas, it appears that five challenges
Reiner also said that upwards of 200 credits can be earned from each challenge, but even when completing five of those, that’s still
Star Wars Battlefront II releases on Nov. 17 for the Xbox One, PlayStation 4, and PC.