The creative director knows the ins and outs of the latest game in the God of War series, but when speaking to Finder AU, he said that the Give Me God of War difficulty level is one that he’s not yet beaten.
“As for me, I'm not even through my playthrough of Give Me God of War,” Barlog said. “There's only so much pain I can take, and then I'll go back to a lower level. I mean, it is hard, hardcore.”
Perhaps he’s been too caught up in perfecting the game to finish the hardest difficulty level, but if he’s having trouble with it, players most certainly will too. While Santa Monica Studio wanted to create a challenge for God of War, Barlog said that the higher difficulty level is also a result of players and other games raising the bar for challenging experiences.
“Look, I think players have raised the bar over time and certain games have increased the challenge so much,” Barlog said. “Jason McDonald is our lead combat designer and he came to me and did this sort of mad drawing of all the different ways he wanted to manipulate the system [for Give Me God of War difficulty]. He told me “I want to take this farther than we've ever gone before”. So we separated the difficulty out, made it so that it was a super commitment – you can only do this difficulty and you can't jump out once it's been selected. And then he started breaking it down with all of these charts of different things he wanted the enemies to do.”
The developers kicked around the idea of making the difficulty level one that unlocks at the end of the game instead of making it available upfront, but Barlog said that he wanted it to be an option at the beginning. He added that he’s already seen people start the game
If you want to back out of the mode, you’d better do it early. Unlike the other difficulty levels that players can switch between, once you
God of War launches on April 20 for the PlayStation 4.