League of Legends Micropatch Released for Nexus Blitz

A micropatch has been released for the new League of Legends game mode called Nexus Blitz that [...]

League of Legends Nexus Blitz
(Photo: Riot Games)

A micropatch has been released for the new League of Legends game mode called Nexus Blitz that makes several rune and champion changes specific to that experimental mode.

Nexus Blitz went live earlier in the week, the game mode's first appearance outside of the PBE servers. Prior to the experimental mode's move to live servers, Riot Games said that certain champions might be altered specifically for that game mode, though not so much that they feel like completely different champions when played in the normal modes.

"We hope that most champions are able to find a place in Nexus Blitz's pool of viable picks," Riot Jinxylord said in an update earlier in the week. "We'd love it if you could pick whoever you want and not have to worry about your teammates feeling like they got 'stuck with you.' We won't be aggressively patching everyone to 'perfect balance' but we will take a look at extreme balance outliers who feel overly weak or strong. To this end, we plan on making champion specific balance changes as the need arises."

Following that announcement, the Rioter returned on Friday with news of the game mode's first micropatch that follows through on the plans to buff or nerf specific champions. In a comment on a feedback post for Nexus Blitz's release, Riot Jinxylord said that the initial winrate of champions in Nexus Blitz is decent with nearly every champ falling within a reasonable winrate. Many more champions are also now viable in the game's mandatory double jungle meta, but specific roles like AOE mages, poke mages, and tanks were mentioned as those that specifically stand out as too strong. Several supports were also mentioned as outliers with the patch notes below targeting what needs to be changed, be it through buffs or nerfs.

ON-FIRE BUFF

  • Mana regen :: 100 MP/5 >>> 50 MP/5
    • Ranged champions increase to damage taken :: 25% >>> 35%

RUNES

  • Transcendence
    • Level to turn on :: 6 >>> 8
  • Gathering Storm
    • Rank up time :: 4min >>> 4.5min

CHAMPION BUFFS

  • Nasus
    • Q stacking :: 6 per last hit (12 vs champs and large minions/monsters) >>> 9 per last hit (18 vs champs and large minions/monsters)
  • Tristana
    • AD :: 61 + 3.11/lvl >>> 65 + 4/lvl
    • AS :: 1.5%/lvl >>> 2.5%/lvl
    • HP :: 559 >>> 610
  • Kalista
    • AD :: 3.6/lvl >>> 4.5/lvl
    • HP :: 534 >>> 600
    • Mana :: 231 >>> 300
  • Xayah
    • AD :: 60 + 2.9/lvl >>> 65 + 3.5/lvl
    • HP :: 561 >>> 600
  • Tryndamere
    • AS/lvl :: 2.9 >>> 4
    • AD :: 3.7/lvl >>> 4.5/lvl
    • HP :: 98/lvl >>> 110/lvl
  • Warwick
    • HP/lvl :: 85 >>> 100
    • AS/lvl :: 2.3% >>> 3.5%
    • AD/lvl :: 3 >>> 4

CHAMPION NERFS

  • Sona
    • HP/lvl :: 77 >>> 60
    • Amor/lvl :: 3.3 >>> 3
  • Taric
    • HP/lvl :: 90 >>> 75
    • AR/lvl :: 3.4 >>> 3

Nexus Blitz is now live for all players to test.

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