'Super Smash Bros. Ultimate': 50 Gameplay Changes Including Nerfs, Buffs & More
Think that Super Smash Bros. Ultimate is loaded to the hilt with stages, tunes and fighters? Well, [...]
Think that Super Smash Bros. Ultimate is loaded to the hilt with stages, tunes and fighters? Well, you're right. But it's also got an abundant amount of changes coming to the gameplay that both veterans of the series and newcomers can easily take advantage of.
A YouTuber by the name of Dragon Smash has uploaded a new video, which you can see above, that details over fifty new character gameplay changes, including a variety of nerds, buffs and additional moves. There's a lot to take in here, even if you don't think your favorite is affected.
Here's a quick rundown of some of the changes you can expect in the game, though it helps to watch the video and see examples of them being executed. Y'know, for practice...
Mr. Game & Watch
- Forward Air is now a bomb drop
- Up Air now has 3 hitboxes
- Judge 7 drops three apples instead of one
Dr. Mario
- Dr. Mario has a new backthrow
- Dr. Mario now swings his cape upwards
Yoshi
- Yoshi has a new up air
- Can reverse down B and it snaps to ledge
Luigi
- Luigi now has a tether grab
- He does not have a tether recover
- He can't mash tornado to recover anymore
- Fireballs are much faster
Falco
- Down Air now auto cancels, but spike is weaker
- Lasers are Faster and SH Lasers have less endlag
- Back Air has less knockback
- Up tilt has less ending lag
Jigglypuff
- Rollout endlag decreased and you can drift after hitting rollout
- Forward Tilt can Jab Lock
- Forward Air has more knockback
- Pound goes a further distance and has less endlag
Roy
- Landing lag on all of Roy's aerials was reduced
Wolf
- Wolf has a new forward Smash
- Dash Attack no longer halts forward momentum
- Up Smash has a new animation
- New Down Tilt
Wario
- Biting opponents restores health
- Wario now has to wait longer to get his bike back
Meta Knight
- Tornado moves faster and is single hit
- Dimensional Cape Travels Further
Shulk
- Shulk's Neutral Air is Much Faster
Olimar
- The effect from grab is based on which Pikmin is first in line
Rosalina & Luma
- Luma now respawns after 7 seconds instead of 13
Zero Suit Samus
- Double Up Air no longer works
- Grab is Faster
Diddy Kong
- Banana does not disappear the first time it hits an opponent
- Neutral Air has less end lag
Pit
- Neutral Air has a longer duration
Pichu
- Dash attack has less endlag
- Back Air now has thunder properties
- Down Air can spike
Wii Fit Trainer
- Sun Salutation is now orange and travels faster
- Super hoop travels higher
Young Link
- Both hits of forward air now hit properly
- Spin attack preserves much more momentum
Captain Falcon
- Up Special Recovers better, moves more forward
- Knee is able to break halfway depleted shields (no footage just yet)
- Up Tilt no longer reaches floor, making it harder to hit opponents holding on to a ledge
Duck Hunt
- Gunman has less ending lag
- Neutral Aerial has less ending lag
- Side Special has faster startup, throws clay pigeon much earlier
More than likely, this won't be the last video we see from Dragon Smash on Super Smash Bros. Ultimate, so keep a close eye on their page.
Super Smash Bros. Ultimate releases on December 7 for Nintendo Switch.
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