New 'Fallout 76' Patch Increases Stash Limit, Nerfs Scorchbeasts, And More

Fallout 76 players who have stuck with Bethesda latest wasteland adventure have seemingly had a [...]

Fallout 76 players who have stuck with Bethesda latest wasteland adventure have seemingly had a relatively good time so far. Sure, the game has had its fair share of bugs, but Bethesda has been implementing patches to take care of these issues. Speaking of which, their latest update has tackled a plethora of bugs as well as increased the stash size and much more.

Patch 6 has arrived for Fallout 76, and as Bethesda has outlined the notes on their website, it brings a ton of bug fixes and feature changes along with it. The Stash limit has been upped to 800 from 600, Scorchbeasts have had their Sonic Scream volleys changed to 10-second intervals, which should allow players enough time to react, and inflicting damage upon workshops or a C.A.M.P. no longer makes a player Wanted. In order for this to happen, the object must now be completely destroyed.

As for the bug fixes in the new Fallout 76 patch, many issues have been handled. Infinite loading screens, performance and stability issues, apparel, blueprints, power armor, and so much more have been patched to improve the overall experience for players.

The patch comes in at 3.5 GB for PC and 4.5 GB for PlayStation 4 and Xbox One. We've collected some of the highlights for you below, but the full patch notes can be found here.

  • Increased Stash Limit: We've once again buffed up maximum Stash size, this time from 600 to 800 pounds, so that you can store even more goodies from your adventures in Appalachia.
  • Player Icon Display: Player icons will now display whenever you hover over a player or an owned Workshop on the Map, as well as when you view Turrets created by someone else.
  • Scorchbeast Attacks: We've reduced the frequency of Scorchbeast Sonic Scream attacks, so you have a little more time to react between volleys.
  • Wanted: We've made an adjustment so that players must now destroy objects in another player's C.A.M.P. or Workshop to become Wanted, which should reduce cases of accidental crime.
  • Workshops: You can now contest a Workshop that's owned by another player from anywhere inside the Workshop's build area, which should make it easier to attempt to contest a Workshop, even if it's been barricaded by the owner.

BUG FIXES

PERFORMANCE AND STABILITY
  • Loading: Addressed an issue that could cause controls to lock up if the player opened the Pip-Boy immediately after encountering a loading screen.
  • Loading: Fixed an issue that could cause the player to encounter an infinite loading screen if they quit to the main menu immediately after joining a world.
  • Loading: Fixed an issue on PC that could result in an infinite loading screen if multiple players on a team joined a world simultaneously.
  • Loading: Fixed an issue that could cause a player to encounter an infinite loading screen due to an inventory discrepancy.
  • Performance: Addressed an issue that could cause hitching while scrapping items.
  • Performance: Attempting to craft many items at very high speed will now result in a delay of up to 1 second between subsequent crafting attempts after the first few. This was done to help improve server performance and should not affect normal crafting.
  • Performance: Addressed an issue that could impact server performance when scrapping a large number of items in rapid succession.
  • Performance: Addressed an issue that could cause reduced framerates when many players were firing weapons simultaneously in the same area.
  • Stability: Addressed a crash that could occur when interacting with a Power Armor Station while wearing Power Armor.
ENEMIES
  • Scorchbeast Queen: The Scorchbeast Queen can now correctly drop Plans from the full range of Ultracite Power Armor Mod Plans in her loot list, and players now correctly receive a random roll from her loot list.
  • Mothman: Fixed an issue in which Mothman would not leave the area when approached or respond to attacks.
PERKS
  • Last Laugh: Explosive Bait is no longer dropped on death while the Last Laugh perk is equipped.
  • Martial Artist: Now only applies its attack speed bonus to melee weapons and no longer incorrectly increases the Gatling Gun's rate of fire.
  • Ricochet: The Ricochet perk fanfare no longer displays repeatedly when its effects are triggered multiple times in quick succession.
  • Team Effects: A team invite must be accepted, and a team formed, before team-based perks, such as Squad Maneuvers, will apply their team effects.
PVP
  • Respawn: Being killed by a friend, selecting "Respawn", and then using the Social Menu to respawn at a that friend's location no longer causes those players to remain hostile toward each other.
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