Resident Evil Requiem’s Insanity Difficulty Is a Big Waste of Potential

Resident Evil’s replayability has been one of its best features. Whether it’s new weapons, alternate campaigns, another camera perspective, or a wealth of difficulties, Resident Evil games are built to be experienced multiple times. Resident Evil Requiem offers many of these same features, but it, like playing as Grace in the third-person perspective, stumbles unnecessarily … Continue reading Resident Evil Requiem’s Insanity Difficulty Is a Big Waste of Potential