5 Games That Were Nearly Ruined by Constant Nerfs and Balancing

Balance is supposed to keep games healthy, not drain the life out of them. Somewhere along the line, a lot of live-service developers started treating player power like a disease that needed constant treatment. Instead of letting metas breathe and players experiment, patches began arriving like clockwork, trimming anything that stood out too much or … Continue reading 5 Games That Were Nearly Ruined by Constant Nerfs and Balancing