Worried that something bad could happen while they are in Newtopia, Anne decides to disaster-proof the farm.
Sprig longs for exotic road trip adventures, but Hop Pop’s strict road rules threaten to spoil all of his fun plans.
Hop Pop's efforts to be hailed as a hero backfire when he stands up to the wrong family.
Anne must put her self-consciousness aside in order to learn the true way of the hunter.
Feeling unappreciated, Polly hatches a plan to make the family pay attention to her.
Hop Pop signs the family up to join a traveling theater troupe, hoping to realize his dream of being an actor.
Hop Pop drops Sprig and Polly off at a trail designed to help them get along
Sasha and Grime must reconcile their differences to escape Newtopia's most skilled warrior.
When Anne discovers an old friend who has been living a double life, she becomes fixated on helping him be his true self.
The family visits a mysterious roadside oddities museum where every treasure comes with a price.
The family must defeat an entire ant army before they enter Newtopia.
Anne, Sprig and Marcy receive a mysterious message from the king of Newtopia that sends them on a puzzle-solving mission.
Anne finally meets with King Andrias and tries to enlist his help in getting back home.
Anne and Polly vow to experience the city like locals but end up on a wild ride through the streets of Newtopia.
Sprig is offered a spot at Newtopia University.