Worried that something bad could happen while they are in Newtopia, Anne decides to disaster-proof the farm.
Sprig longs for exotic road trip adventures, but Hop Pop’s strict road rules threaten to spoil all of his fun plans.
Hop Pop's efforts to be hailed as a hero backfire when he stands up to the wrong family.
Anne must put her self-consciousness aside in order to learn the true way of the hunter.
Feeling unappreciated, Polly hatches a plan to make the family pay attention to her.
Hop Pop signs the family up to join a traveling theater troupe, hoping to realize his dream of being an actor.
Hop Pop drops Sprig and Polly off at a trail designed to help them get along
Sasha and Grime must reconcile their differences to escape Newtopia's most skilled warrior.
When Anne discovers an old friend who has been living a double life, she becomes fixated on helping him be his true self.
The family visits a mysterious roadside oddities museum where every treasure comes with a price.
The family must defeat an entire ant army before they enter Newtopia.
Anne, Sprig and Marcy receive a mysterious message from the king of Newtopia that sends them on a puzzle-solving mission.
Anne finally meets with King Andrias and tries to enlist his help in getting back home.
Anne and Polly vow to experience the city like locals but end up on a wild ride through the streets of Newtopia.
Sprig is offered a spot at Newtopia University.
In this special extended episode, Anne and the Plantars protect themselves from the dangers of the annual Blue Moon by locking ...read more In this special extended episode, Anne and the Plantars protect themselves from the dangers of the annual Blue Moon by locking themselves in the house and entertaining each other with the scariest stories they can think of. show less
Sprig and Polly stay up all night to drive the family home
The Plantars make it to Wartwood, and realize they forgot something important.
Fed up with her mother's strict rules, Ivy concocts a plan to run away.
Anne asks Hop Pop to retrieve the music box, bringing some long-buried secrets to light.
Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if ...read more Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if they can survive the temple's deadly challenges! show less
Intent on winning over Wartwood, Marcy makes a plan to improve the town.
Desperate for fun, Polly breaks out on her own and finds an unlikely new friend in the process.
Mayor Toadstool is offered his dream job but realizes he doesn't want to leave Wartwood.
Maddie is working on an important spell but her three baby sisters keep getting in the way.
Anne and Marcy's quest to get home takes them to an icy mountain temple, but they'll need help to find it.
Sasha and Grime go on a quest to retrieve a legendary Warhammer.
Bessie has her work cut out for her when she's tasked with showing MicroAngelo the ropes.
Anne and Marcy need the help of an old friend to survive a volcanic temple that holds the final key to returning home.
Anne and the Plantars invite some old adversaries over for dinner to try to bury the hatchet.
Anne and her friends team up to enter the Wartwood Battle of the Bands contest.
The gang travels to Newtopia to say their goodbyes and finally send all three girls home. However, someone has other plans.