Even 9 Years Later, This Roguelike Changed How I Viewed The Genre

For the longest time, roguelikes were not my favorite genre by a long shot, oftentimes not offering anything appealing enough to justify their repetitive nature. Although a roguelike’s design is based on random elements generated in controlled loops, few games created a structure that didn’t make me drop a title after a few run attempts. … Continue reading Even 9 Years Later, This Roguelike Changed How I Viewed The Genre