What’s Even the Point of Fable Without the Morality System?

When Fable debuted in 2004, the game’s big selling point was the idea that it could allow players to become whatever kind of character they wanted to be. This extended to morality, to the point where your character could become so heroic they had a halo floating over their head — or become so villainous … Continue reading What’s Even the Point of Fable Without the Morality System?