Star Wars Battlefront II Han Solo Event Now Live, Full Patch Notes

05/16/2018 08:40 am EDT

Just in time to celebrate Solo: A Star Wars Story, Star Wars Battlefront II is getting its own scruffy nerf herder too! Now players of the online game can harness their inner smuggler and enjoy a brand new event to kick off the latest season with a bang!

In addition to arguably the most lovable smuggler in the galaxy now being included in the festivities, a new Hero Showdown mode has also been implemented. In addition to the new goodies in-game as well, quite a few heroes saw some balance changes as well as general bug fixes. Check out the full patch notes below:

Han Solo Season Additions:

"Welcome to the start of the ""Han Solo Season""! To start things off we're focusing on those closest to Han. Both friend and foe.

In this update we revisit the iconic location of Jabba's Palace. inside Jabba's Palace were some of Han's friends in some of the most unique unique appearances in the Star Wars universe. Specifically Lando Calrissian in a Skiff Guard appearance and, as our first legendary Appearance, Leia Organa disguised as the bounty hunter Boussh – complete with the scrambled voice!

We're also introducing a new permanent game mode where players will play as two Heroes against two Villains, where the winning team needs to change up their strategy to continue winning. We call it Hero Showdown!

On top of a new multiplayer mode, we have something for Arcade fans and fans of starfighter combat in general – Custom Arcade now has a mode for Starfighters! This provides the chance to try out the various starfighters whenever you want.

Lastly, we've introduced a few other improvements that we hope you enjoy; including the ability to Upgrade and Unlock Star Cards in the pre-round phase of a match and the addition of lore text to all of the Appearances!"

Heroes and Villains

Captain Phasma's STAFF STRIKES should be easier to hit and chain to an enemy. Since it's easier to connect now, we needed to remove some advantages on the two first strikes. We will still be keeping the incentive to land all 3 strikes as each strike is more powerful than the previous one. We'll monitor if it feels strong enough, but Captain Phasma should be much more enjoyable to play.

Luke Skywalker

Lightsaber Attacks

Luke did not feel as in control of his lightsaber as he should since he has slightly slower swings than some other lightsaber users. We'll look at improving the damage if the current buff doesn't prove to be enough for him but we'd like to see the results of these changes.

Push

This is the first change to add different damage values for Heroes and other Units. It felt like Luke was the perfect Character to start with as both Push and Repulse were very weak against non-Hero enemies. The base damage of both abilities still needed to be improved for combat against opposing Heroes.

Dash

Leia Organa

Defender Alt-Fire

The Defender Pistol Alt-fire was too damaging for the short charge up time and getting hit by it from afar was very frustrating. This is a first pass on balancing; we'll see how it changes her efficiency as we'd still like her to be a great ranged defensive character.

Emperor Palpatine

Health Regeneration

Palpatine's sustainability was way too high with both his health regeneration and the Lightning Absorbtion Star Card. His health regeneration was higher than melee characters and for a range character (even if closer than blaster users) that let him not care much about taking damage.

Lightning Absorption Star Card

The health regeneration on the Lightning Absorbtion Star Card was too high. especially when hitting grouped-up troopers. With this change we want Emperor Palpatine players to care more about their positioning and rely less on easy regeneration.

Dual Hand Lightning

Dual hand lightning had the same angle as the single hand one and it was way too easy to deal heavy damage on enemies without having to target them.

Lando Calrissian

X8-NIGHT SNIPER
Pulling the trigger on the X8 was quite high for a light pistol, we reduced it to give the weapon a lighter feel on consoles.

Han Solo

Iden Versio

Lightsaber Heroes

Lightsaber Air Attacks

Lightsaber Damage

With the short damage delay, lightsaber attacks felt better for the attacker but not for the player receiving the damage. We've increased that delay slightly in an attempt to get the best result for both players.

Classes, Special Units, and Vehicles

Dodge

We're aware of the stuns locks from lightsabers and we wanted to make the dodge stronger without making it as strong as it was before.

With this change, we are first unifying the dodges. Some characters, like Yoda, didn't have the same speed and distance for their dodge and that put them at a high disadvantage. All of the dodges for force users are now similar and all dodges for blaster users are the same.

The second part was to get away from stuns locks. To that effect, you are now unstaggerable and immune to melee damage from the start of the dodge (It was a few frames in from before). This is a shorter time than it was on release (it was the whole animation back then) but still enough to feel that you can avoid being damaged.

Please feedback on this change as we're hoping it will improve the fighting experience while not lowering the lightsaber efficiency too much.

Stagger

There was a few frames in the animation that felt static and where it felt like the characters could start moving. As such we've allowed movement and dodge earlier in the staggered animation after hitting a blocking lightsaber.

Flame Trooper

AT-ST

Game Modes and Locations

Galactic Assault

Arcade

Heroes vs Villains

Starfighter Assault

Ewok Hunt

Locations

General Changes:

Appearances

Animation

In-game Messaging

Milestones & Challenges

Crates

Stars Wars Battlefront II is available now for Xbox One, PlayStation 4, and PC. Also stay tuned for this year's E3, because our sources say EA has a announcement regarding the Star Wars franchise!

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