Star Wars Battlefront Gets A Film Grain Option In Newest Patch

02/23/2016 12:06 pm EST

(Photo: EA)

For all it's issues, Star Wars Battlefront has still been received (commercially anyway) pretty well. For fans of the game, they have some new maps, missions, and tweaks to look forward to, but the developers threw something else in as well, seemingly just for fun.

While not integral to the core experience, DICE included a film grain filter for cinephile's who prefer their Star Wars experience a bit closer to film. In the gallery below (photos via Eurogamer.net) you can see the effects of the filter at 0, 100, and 200 settings. While you have to squint to tell the difference between 0 and 100, by 200 you can really start to see (especially on the blaster) the effects.

I've always enjoyed touches like these, like when Resident Evil got a black and white filter. It doesn't really change the game that much, but if you already enjoy it, it just makes it that much better.

You can view all of the changes in the February update below (via EA)

Additional Content/Functionality

General: Jakku DLC Content is being patched into the game, downloading it separately via platform storefronts is no longer required and can be deleted from your hard drives

New Map: Twilight on Hoth added to Walker Assault, Supremacy, Turning Point, Blast, Fighter Squadron, Drop Zone, and Heroes vs. Villains

New Mission: Survival in the Ice Caves added to Survival Missions

Turning Point: Jundland Wastes, Forest of Endor, Outpost Beta, and SoroSuub Centroplex maps added to the playlist

Attract Mode: GNK Droid added - GONK!

Settings: Turning off music in the Sound menu now turns off music everywhere in the game

Settings: Added a Film Grain setting slider in the Video menu

Credits: Updated Game Credits list

Weapon and Star Card Changes
Primary Weapons: Damage against air vehicles increased by 10%

Bowcaster: Explosion damage increased from 10 to 15 per projectile and explosion radius decreased from 3 to 2.5m

Bowcaster: Full charge direct hit from 20 to 40 per projectile and a normal direct hit increased from 20 to 30 per projectile

Barrage: Damage increased from 50 to 55

Barrage: Cooldown reduced from 40 to 35s (normal) and from 35 to 30s (upgraded)

Barrage: First volley of grenades no longer disappear if the user uses the Refresh Power-up and then fires a second volley

Homing Shot: Lock time decreased from 1.5 to 1.2s

Homing Shot: Players in the AT-GAR turret now receive on-screen notification when locked on

ION Torpedo: Speed increased from 350 to 380m/s and turning angle increased from 120 to 125 in order to more easily hit air vehicles

Pulse Rifle: Movement speed while aiming decreased by 30%

Tusken Cycler Rifle: Movement speed while aiming increased by 40%

Tusken Cycler Rifle: Bullet speed increased from 300 to 450m/s

Orbital Strike: Fixed bug where it sometimes would not trigger on button press

Vehicle changes

A-Wing: Increased hit box size

A-Wing: Now properly takes damage when colliding with an AT-ST while having the Shield active

Slave I: Players can now see the Shield icon on Rebel vehicles when a Shield is active

AT-ST: T-47 Airspeeder kills with a missle while firing the primary cannons at the same time now properly awards a kill (previously registered as a suicide)

AT-AT: Fixed bug where the Orbital Strike ability would sometimes not have the aiming reticle move

T-47 Airspeeder: Players will no longer receive an out of bounds message on Graveyard of Giants during Turning Point when a control point is captured

Multiplayer Game Mode Changes

General: Pre-Round timer lowered from 30s to 20s

Walker Assault: Fixed Power-up spawns on SoroSuub Centroplex

Walker Assault: AT-AT health increased by 18% on Outpost Beta, 8% on Jundland Wastes, 20% on Forest of Endor, 4% on SoroSuub Centroplex, and 5% on Graveyard of Giants

Walker Assault: Spawning as an Imperial Hero after the AT-ATs just pass the second set of uplinks no longer despawns one of the AT-ATs

Walker Assault: The second AT-AT no longer bumps into the wreckage of the other on SoroSuub Centroplex when the first AT-AT is destroyed during the first Uplink

Droid Run: Correct Objective Notification is now displayed to all players if someone is killed while trying to claim the Droid

Droid Run: Improved spawn zones on Dune Sea Exchange

Supremacy: Fixed Power-up spawns on Jundland Wastes, Forest of Endor, and SoroSuub Centroplex

Supremacy: Improved spawn zones on Jundland Wastes, Outpost Beta, and Forest of Endor

Heroes vs. Villains: Planted turrets on Dune Sea Exchange will now disappear in-between rounds

Hero Hunt: Improved spawn zones on Ice Caves

Fighter Squadron: Players are now protected while spawning on Graveyard of Giants

Mission Changes

General: Both players will now properly see Charge Card pick-ups if Player One is using a 3rd

Star Card Hand without a Charge Card

General: Player 2's changes to control settings no longer update Player 1's controls when playing Split-Screen

Battle: Fixed AI Spawn issues on Tatooine

Survival: Wave 10 on Sullust will now always spawn if the player / co-op team dies and restarts the round or if a player picks up a Collectible during the Wave 9 transition

Survival: Partner spawns on Sullust will no longer fail if the currently alive player is in a confined area

Survival: Co-Op players can now unlock the "Complete on Hard Difficulty without spending a life" if one player dies and then waits until the other player completes the wave so they get a free respawn

Hero changes

General: Heroes no longer get stuck in a stunned animation state

Princess Leia: Endor outfit updated - Congrats on completing the Lead the Rebellion challenge!

Princess Leia: Trooper Bane now only knocks back primary target, not nearby enemies

Luke Skywalker: Increased Saber Rush's damage against other Heroes from 2% to 6-8%

Luke Skywalker: Lightsaber swing hit radius is reduced from 0.3 to 0.25m

Han Solo: Zooming in no longer sometimes displays a gun scope

Emperor Palpatine's Shocktroopers: Modified primary weapon damage to match Leia's Honor Guards' primary weapon damage over time

Misc. Bug fixes

General: Lighting, textures, audio, user interface, text, and collision fixes

Controls: Legacy control schemes have had their layouts more clearly defined

Colorblind: Enemy players highlighted with Scan Pulse now have the correct Deuteranopia or Protanopia settings on Graveyard of Giants and Goazan Badlands

PC only: Fixed a bug where a player would lose functionality with an Xbox 360 controller after inviting a player to a Private Match and then starting the game

PC only: Air vehicle sensitivity lowered from 0.9 to 0.45 for easier mouse control

Achievements / Trophies: Updated text on "Impressive. Most Impressive." and "Survivor" to clarify the requirements

Achievements / Trophies: "Playing the Objective" now properly awarded

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(Photo: Eurogamer.net)
(Photo: Eurogamer.net)
(Photo: Eurogamer.net)
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