Friday the 13th Patch Brings New Single-Player Game Mode, New Counselors, and Tons More

05/24/2018 01:55 pm EDT

One of the features that has been by far the most coveted since Friday the 13th: The Game first launched was the addition of single-player. Thankfully, the developer team has been listening and now they've finally delivered on their promise to add this desired feature. That's not all they added, however! New counselors, map adjustments, AI tweaks, and much more are all included in the most recent patch.

To see what all is new, and different, check out the full (huge) patch notes below:

"Test your skills as Jason Voorhees by clearing out all of the counselors in Camp Crystal Lake in each of the 10 unique scenarios. Each level contains special cinematic kills that are available only in Single Player Challenges. There are also multiple challenge objectives that are available in each level that can only be completed through proper planning and preparation. Play as Jason in any way you like. You may choose to be slow and sneaky for that suspenseful cinematic experience, or you may choose to brute force your way through, hacking and slashing!

There are also 30 new unlockable emotes that can be obtained in the Single Player Challenges! Each Challenge has a reward of 3 unique emotes through the collection of these following skulls: No Survivors Skull, XP Score Skull, and the Undetected Skull."

New Counselor:

Victoria has a level requirement of 42 and her stats are the following:

Composure - 4
Luck - 8
Repair - 3
Speed - 4
Stamina - 7
Stealth - 7
Strength - 2

Legendary Perks + Perk Changes:

Legendary perks are now the rarest perks that can be obtained. The perk values and traits are identical to Epic perks, but there is one big difference between the two rarities. All Legendary perks come equipped with one extra positive trait! These traits are predetermined and work in addition to the perk's original traits. Here are the traits that are tied to each Legendary perk:

[Adrenaline Rush] Total Stamina
[Aquanaut] Avoid Sense While Swimming
[Controlled Breathing] Overall Fear Reduction
[Easy Listening] Total Stamina
[Escape Artist] Avoid Sense
[Evasion] Avoid Sense
[Firecracker] Melee Attack Speed
[Friendship] XP Gain
[Grease Monkey] Car Top Speed
[Grinder] Overall Fear Reduction
[Heavy Hitter] Weapon Damage
[Heavy Mover] Weapon Damage
[Heavy Sleeper] Decreased Sprint Noise
[Home Body] First Aid Healing
[Hypochondriac] Police Response Time
[Ice Cold] Overall Fear Reduction
[Lead Foot] Car Start Speed
[Level Headed] Overall Fear Reduction
[Lightfoot] Reduced Fear Penalites from Darkness
[Lone Wolf] Break From Grab Easier
[Low Profile] Increased Crouching Stamina Regen
[Man At Arms] Weapon Damage
[Marathon] Swim Speed
[Medic] Repair Speed
[Motorboating] Swim Speed
[My Dad's a Cop] Increased Weapon Damage as Tommy
[Nerves of Steel] Less Fear From Dead Body
[Night Owl] Less Fear Indoors
[Potent Ranger] Avoid Stumble
[Preparedness] Crouch Speed
[Psychic] Hiding Spot Fear Reduced
[Pyro] Firecrackers Stun Radius
[Quiet Swimmer] Swim Speed
[Restful] Break Grab Stamina Boost
[Scout] Reduced Sprint Noise
[Slugger] Melee Attack Speed
[Sneaky] Stumble Reduced
[Spatial Awareness] Voip Distance
[Speed Demon] Sprint Speed
[Sucker Punch] Increased Melee Damage
[Swift Attacker] Increased Stun Time
[Teamwork] Police Response Time
[Thick Skinned] Ecscape From Traps Quicker
[Thrasher] Reduced Weapon Damage Taken
[Tinker] Boat Start Time Reduced

Perk Values Adjusted

The following perks have had their possible values adjusted:

[Easy Listening] - Increases the Radio proximity recharge rate by 10% - 40% (was 1% - 10%)

[Motorboating] - Increases the Boat movement speed by 5% - 35% (was 1% - 15%)

[Man at Arms] - Increases Weapon durability by 5% - 15% (was 5% - 25%)

[My Dad's a Cop] - Reduces the Police arrival time by 5% - 25% (was 5% - 30%)

[Quiet Swimmer] - Reduces the Sense detection chance by 5% - 20% (was 1% - 25%)

[Lead Foot] - Increases the Car movement speed by 5% - 20% (was 1% - 25%)

[Aquanaut] Increases the Counselor's swimming speed by 5% - 35% (was 1% - 15%)

Perk Selection Screen Updated

Perk rarity can now also be distinguished by a numbering system added to the perk graphic in order to assist players with color blindness

Combat Update:

Weapon Swapping Feature

A new option is now available in the Jason selection screen! Players will now be able to equip different weapons on each Jason. This feature unlocks for players at level 113 and will allow the swapping of the following weapons:

All the grab kills tied to the weapons (including the DLC kills) will also be available through the swap.

Jason's Swing Animation
All of Jason's weapons have had their swinging animations adjusted to swing lower towards the ground. This change should help prevent Jason's swings from missing players that are on uneven terrain or crouching.

Jason's Grab Changes
Jason's grab has been updated with a new animation and sound effect. These changes should more accurately represent the distance of Jason's grab and also feel more gratifying when landing a grab on a counselor.

Doorway Combat Changes
We have made some adjustments to the way that combat works when there is a door in between Jason and a counselor. Originally, players were able to initiate combat from both sides of a closed door. This allowed counselors to time their swings and safely interrupt/damage Jason during his process of breaking down the door. Because of the way that combat works, there was little counterplay to these occurrences. In order to combat this one-sided exchange, counselors will no longer be able to hit Jason through doors. However, Jason will still have the ability to damage counselors that are standing extremely close to the door.

Counselor Weapon Stats Adjusted
The pips that represent the weapon stats in the How to Play section have had their values per pip adjusted to be more consistent.

In addition, The following weapons have had their stats adjusted:

Matchmaking Changes:

Infraction System
An infraction system has been added in order to combat issues with players prematurely leaving matches. Players will now gain infraction points by performing any of the following actions in a Quickplay match:

Accumulating too many infractions points will place you in a low priority queue in matchmaking with other similar players.
These Infraction points are not permanent and will decay over time.

Spawn Preference System

"In the December patch of last year, we introduced a "ticketing" system to the Spawn Preferences to combat some of the issues players were having with the Jason selection process. To improve on this system, we have made multiple changes to the Spawn Preferences this patch. The most noteworthy improvement is that this system is now tied to each individual player's account. This means that a player's chance to be selected as Jason will now persist even after changing lobbies. In addition, we have also made adjustments to the values in the preference system in order to provide players a fairer distribution of chances to become Jason.

The probability of a player being chosen as Jason is affected by their preference settings and also their recent amount of Jason games. Playing as Jason too many times in a small time frame will cause the player to no longer be considered as a candidate to play as Jason. However, the player's chance to be selected as Jason rapidly "recharges" over time and this system will have no long lasting effects on players."

The Spawn Preference system only affects Private Matches only when a Jason has not been picked manually.

General:

General

Jason

Counselors

Vehicles

Maps
General

Jarvis House

Pinehurst

Crystal Lake

Packanack

Bots

Sound

UI

Disclosure: ComicBook is owned by CBS Interactive, a division of Paramount. Sign up for Paramount+ by clicking here.

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