Call of Duty: Warzone Patch Notes Released for Season 3

04/03/2024 12:53 pm EDT

Season 3 has arrived in Call of Duty: Warzone and has brought with it the return of Rebirth Island. All the way back in 2020, Rebirth Island made its first appearance in Warzone alongside the release of Call of Duty: Black Ops Cold War. Since that time, the locale has gone on to be one of the most popular and iconic in the history of Warzone but has rotated in and out of the game over the years. Fortunately, the map is finally back in Warzone once again alongside a vast number of additional changes. 

When it comes to Rebirth Island itself, Activision says that it has tried to keep the core identity of the map intact with its newest iteration here in Warzone Season 3. In addition to this new addition, Season 3 has also brought with it new game modes, mechanics, and other features that should spice up the battle royale experience just a bit. As expected, nearly all weapons in Warzone have also received some balance changes and bug fixes for various issues have also been pushed out as well. 

To get a look at everything that has been altered with Season 3 for Call of Duty: Warzone, you can view the patch notes attached below. 

Call of Duty: Warzone Season 3 Patch Notes

MAPS

RETURNING MAP

» REBIRTH ISLAND «

Brought to you by the talented team at Beenox, the fan-favorite island is finally back! Our philosophy was to maintain what fans loved about Rebirth Island while refining gameplay in select areas. This iteration juxtaposes its storied history while also showing what Makarov and his Konni Group are doing here. Through our new innovations, we wanted to deliver an experience both familiar and evolved.

Points of Interest

Infil Strikes In-Season

We sought to evolve classic points of interest without permanently altering iconic areas of Rebirth Island. Infil Strikes are a brand new addition that feature rare dynamic destruction scenarios during infil.

MODES

NEW

» WARZONE BOOTCAMP «

Refine your Battle Royale tactics in a new training mode against real players and bots. Game progression is limited in this mode and results will not count against your stats. Drop in, learn the ropes and get ready to take on the world.

This mode supports:

RETURNING

» REBIRTH RESURGENCE «

Get ready to dive into Resurgence just like when it all began!

As long as one of your teammates is still alive, you have a chance to redeploy after a short countdown. But as the match progresses into the late game, it's game over for those who lose their fights. Looting, completing contracts, moving around, and engaging other players not only helps you survive but also speeds up the countdown for your teammates to come back. There are also some exclusive features in this mode which we'll talk about in the Gameplay section below.

GENERAL

GAMEPLAY

» All Maps | All Modes «

» Urzikstan, Vondel | Battle Royale «

» Rebirth Island | Resurgence «

ADJUSTED

» All Maps | All Modes «

We're taking this opportunity to refine the loot experience and ensure that each item has a unique role to play. Those removed from loot will still be accessible in the loadout and we plan to take a further pass at the functional purpose of each item in the future.

» Urzikstan | All Modes «

The heavy chopper has been a force to be reckoned with, often over-rewarding those hunkered down within. With the above changes, the pilot now needs more regular and longer refuel sessions. We're also rewarding expert use of the C4 and JOKER against the vehicle itself.» Urzikstan | Battle Royale «

WEAPONS

NEW WEAPONS

NEW AFTERMARKET PARTS

GENERAL ADJUSTMENTS

WEAPON ADJUSTMENTS

ASSAULT RIFLES

RAM-7

DG-56

LACHMANN 556 (MWII)

M13C (MWII)

FR AVANCER (MWII)

TEMPUS RAZORBACK (MWII)

BATTLE RIFLES

BAS-B

MTZ-762

SOA SUBVERTER

SIDEWINDER

SUBMACHINE GUNS

RAM-9

AMR9

RIVAL-9

HRM-9

STRIKER

STRIKER 9

WSP-9

WSP SWARM

MX9 (MWII)

LACHMANN SUB (MWII)

BAS-P (MWII)

LIGHT MACHINE GUNS

BRUEN MK9

TAQ ERADICATOR

TAQ EVOLVERE

RAPP H (MWII)

HCR 56 (MWII)

RAAL MG (MWII)

MARKSMAN RIFLES

TEMPUS TORRENT (MWII)

SNIPER RIFLES

XRK STALKER

KV INHIBITOR

SP-X 80 (MWII)

HANDGUNS

RENETTI

WSP STINGER

» ATTACHMENTS «

LOADOUT

ADJUSTMENTS

» Lethal Equipment «

Semtex has been a dominant choice for quite some time. With these changes we are looking to provide more opportunities for other grenades to be a fair pick.

» Tactical Equipment «

Within the current ecosystem of equipment we want to provide opportunities for counterplay. With Smokes being a dominant item, the Snapshot will now act as a direct counter. With this change we have required that Snapshots have line of sight when they perform the "snap" to reveal enemy players.

» Killstreaks «

We have heard feedback both internally and externally that the Mosquito Drone inside of Warzone felt inconsistent and unpredictable at times. With these changes we are creating a clear definition of danger zones. Further we have tuned the timing and damage of the drone to better allow reflexive and predictive movements when targeted by the drone.

» Field Upgrades «

UI/UX

This option will clear all pings from a player's screen. This means that the player's own pings will be deleted while squad member pings will be cleared only from the player's perspective.

BUG FIXES

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