Overwatch 2 Mid-Season Update Includes Team Queue Mini-Season, Full Patch Notes

07/11/2023 04:40 pm EDT

Overwatch 2 kicked off the annual Summer Games event today, but Blizzard Entertainment didn't stop there. The developer also introduced a mid-season update that features quite a few changes across the board. This includes everything from fixes for the On Fire mechanic, updates for team queue, and a smattering of buffs and nerfs for several characters. The team queue update is probably the most important change as it introduces a new Competitive mode that players can hop into alongside four of their friends. It has no rank restrictions and is available through the end of Overwatch 2 Season 5, which makes it the perfect way to group together regardless of rank disparity between you and your friends.

The adjustments to the On Fire system should also please Overwatch 2 players. Many of them have felt like the system has been a bit overpowered since Season 5 started, so these changes should help with that. And, of course, there are several changes to various heroes that should shift them around a bit. At a glance, it looks like Soldier: 76, Symmetra, and Torbjörn players will notice the biggest changes, though several other heroes are also getting adjustments to bring them more in line with Blizzard's desires.

The full July 11 patch notes for Overwatch 2 can be found below.

SUMMER GAMES 2023

It's time for some fun in the sun with the Summer Games seasonal event! Log in and play Lúcioball, Lúcioball Remix, and the all-new Winston's Beach Volleyball, plus score big with new cosmetic rewards, including a new Epic skin for Doomfist!

GENERAL UPDATES

On Fire Adjustments

New Event Hub

A new centralized location for Event information is now available from the main menu, where all Event Challenges, Rewards, and Modes are listed here.

COMPETITIVE UPDATES

Team Queue

Team Queue is an all-new Competitive mode for Overwatch 2, requiring everyone to play in a full group of five players. Team Queue has no ranking restrictions and will be available through the end of Season 5. Other important rules for the mode are:

HERO UPDATES

TANK

ORISA

Developer Comments: We are increasing the effectiveness of Fortify to make Orisa a stronger counter against team compositions that lean on crowd control.

Fortify

RAMATTRA

Developer Comments: Sometimes, the Ravenous Vortex projectile hits an enemy and bounces off unpredictably, delaying its activation. This quality-of-life change improves the ability's consistency and makes it easier to use against groups of enemies without fear of accidental collisions.

Ravenous Vortex

REINHARDT

Developer Comments: We are increasing Reinhardt's barrier uptime to help him better protect his allies. We'll be keeping an eye on this, as we want to avoid situations where players feel like they are always shooting at barriers.

Barrier Field

WRECKING BALL

Developer Comments: Wrecking Ball rarely reloads his Quad Cannons manually due to the automatic reload that triggers while transformed into a Ball. This change makes reloading without changing forms a more viable option.

Quad Cannons

DAMAGE

SOJOURN

Developer Comments: We are decreasing the overall spread on the Railgun primary fire to help Sojourn build energy more consistently. The increased shots before reaching maximum spread will give players more direct control over aiming the projectiles when firing in short bursts.

Railgun

SOLDIER: 76

Developer Comments: One of Soldier: 76's strengths is his reliable damage output, but it hasn't quite been effective enough after his last round of changes. We'd like to avoid going all the way back up to 20 damage on his primary fire since it has proven too powerful in the past. So instead, we're adjusting both primary and secondary fire damage slightly. He will also be able to stay in the fight longer and support his team more effectively with extra healing from the Biotic Field.

Heavy Pulse Rifle

Helix Rockets

Biotic Field

SYMMETRA

Developer Comments: Symmetra is exceptionally map dependent, to the point where she is oppressive in certain situations yet ineffectual in others. The following changes increase her weapon effectiveness while lessening some of the frustrations caused by her turrets. The Photon Projector primary fire is now an even more pointed counter against certain heroes due to its conditional shield health regeneration, and the secondary fire now takes one less fully charged projectile to eliminate most heroes. Symmetra's turrets are especially powerful when focusing on the same target due to their combined total damage output coupled with their slowing effect. We are lowering their raw damage and angling them towards utility to make spreading them out a more viable option.

Photon Projector

Sentry Turret

TORBJÖRN

Developer Comment: Torbjörn's Turret has a bit too much impact for little investment, so we are shifting some of its power to the rest of his kit to reward more accurate gunplay. Overload now partially reloads ammo, which guarantees that there is no downtime between activating the ability and shooting projectiles.

Rivet Gun

Deploy Turret

Overload

SUPPORT

KIRIKO

Developer Comments: Originally, we increased the Ofuda recovery time to promote more Kunai usage between healing bursts. Despite that benefit, we are partially reverting that change so the primary fire feels more responsive in situations where Kiriko is pressured to focus entirely on healing.

Healing Ofuda

ZENYATTA

Developer Comments: The combination of these changes will make it riskier for Zenyatta to apply Discord and increase counterplay for the affected target.

Orb of Discord

BUG FIXES

General

Ping System

Other Bug Fixes

MAPS

Blizzard World

Circuit Royale

Watchpoint Gibraltar

Illios

Numbani

Oasis

HEROES

Ashe

Baptiste

Cassidy

Echo

Junkrat

Kiriko

Lifeweaver

Orisa

Ramattra

Reaper

Reinhardt

Soldier: 76

Sombra

Symmetra

Tracer

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