Upcoming Street Fighter V DLC Character Cody Shown Off In New Gameplay Trailer

. You can read an extensive breakdown of the character below, courtesy of Capcom:Hailing from the [...]

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(Photo: Capcom)

The mayor of Metro City, Cody, is poised to arrive in Street Fighter V: Arcade Edition on June 26, but before he does that, Capcom has a brand-new gameplay trailer introducing the character and showing of some of his killer moves.

The new trailer -- packing both gameplay footage and even a live-action version of Cody -- more specifically shows off the character's Critical Art, V-Triggers, V-Skill, and even some of his various costumes you will be able to adorn while playing as him.

To celebrate the return of Cody, Capcom will be hosting a free trial for two days that will start on June 25 and end on June 27.

During this time, players will be able to play as Cody in Ranked and Casual Matches, Battle Lounges, Training Mode, Trials, and Demonstrations. However, other modes like Arcade and Story will not be playable with the blond-headed mayor.

Any EXP or Fight Money you earn during this time with Cody will disappear when the free trial ends, though once you purchase Cody both will be restored to your account.

Cody is available apart of the Season 3 Character Pass ($29.99) or as an individual purchase ($5.99 or 100,000 Fight Money). You can read an extensive breakdown of the character below, courtesy of Capcom:

Hailing from the beat-em-up series Final Fight – where Zeku's pupil Guy was also introduced - Cody first appeared in the Street Fighter series in Street Fighter Alpha 3. Unable to adapt to the peace, Cody was repeatedly thrown into prison – or returned voluntarily – after causing havoc in the streets by fighting through any conflict he could find. He casually broke out of prison in Super Street Fighter IV to search for a cure for his boredom, but ultimately returned by his own free will. In Street Fighter V: Arcade Edition, Mike Haggar exonerates Cody of his crimes, which leads to him being the new mayor of Metro City. Though he constantly complains, Cody secretly finds a glimmer of joy in his new position. However, this doesn't ultimately stop him from solving problems with his bare hands, knives, or pipes…

Cody's move set in Street Fighter V: Arcade Edition resembles that of his previous appearances, but altered to fit his new spiffy style. When not in V-Trigger, Cody can no longer throw rocks as a projectile or unleash a Criminal Upper like before. Instead, Cody now has Tornado Sweep, which sees him shooting a swirling gust of wind like a traditional fireball. Cody still has Ruffian Kick and Zonk Knuckle as special moves. In addition, he now has a few target combos.

V-Skill – Double Kick

A move from Final Fight, Cody quickly jumps straight up and performs two kicks in the air to both sides. Double Kick can be used as an effective anti-air and in certain situations, it can also end a combo.

V-Trigger I – Sidearm

In this two-block V-Trigger, Cody pulls out his signature knife. Sidearm increases the range on Cody's normal punches, which also become safer on block while he's holding the knife. He can also throw the knife by pressing HP+HK again straight at the opponent or at an upwards angle as an anti-air. After throwing the knife, Cody can then pull out his knife again by pressing HP+HK while V-Trigger I is active.

Cody also gains the Rapid Fire special move, which sees him slashing multiple times and is a great combo ender. Even if V-Trigger I's duration ends, if Cody is still holding the knife, he'll continue holding on to it until he either throws it or hits the opponent.

V-Trigger II – Dirty Coach

In this two-block V-Trigger, Cody is armed with his trusty pipe. With the pipe in hand, the range on Cody's HPs are drastically increased. He also channels his inner baseball player and gains Gentle Swing by pressing HP+HK again or Gentle Upper Swing, the anti-air version.

If you're wondering where Cody's rocks went, they're implemented into this V-Trigger! During V-Trigger II, Cody can use Bean Ball, which sees him tossing a rock in front of him. Though the rock has a hitbox if tossed on its own, Cody can follow up by hitting it with Gentle Swing with varying results. Depending on the timing, the rock will either hit the opponent from the air at a slight arc, smash straight into the opponent for multiple hits, or roll towards the opponent's feet. Furthermore, if Cody follows up with Gentle Upper Swing, the rock will go flying off screen and eventually land a set distance depending on the punch button that was used.

Though Cody does lose access to Tornado Sweep with the pipe in hand, he does gain the ability to cancel some of his special moves into Gentle Swing. Much like the knife, Cody will hold on to the pipe after V-Trigger II ends until he hits the opponent with it or if the opponent blocks the hit.

Critical Art – Criminal Punisher

Cody harnesses his past behind bars and unleashes a devastating tornado reminiscent of Criminal Upper from previous games.

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