‘Overwatch’ Making Major Changes to Torbjorn

Everybody's favourite 'not a Dwarf' from Blizzard's hit FPS Overwatch is undergoing some major [...]

Everybody's favourite "not a Dwarf" from Blizzard's hit FPS Overwatch is undergoing some major changes, now available in the game's Public Test Realm. In addition to a pretty hefty overhaul, the pint-sized, belching hero is also getting a new ult!

As a general change, Torbjorn is getting a neft to his head hit volume, as well as a few impressive buffs to how he plays the field. According to the team over at Blizzard:

"Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and ability to control areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues through their feast or famine nature. In order to make the hero more flexible in a wide variety of situations, we've removed the scrap system, made the turret much easier to deploy, replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability."

For a full outline of his rework, check out the official patch notes below:

  • General
    • Reduced the size of Torbjörn's head hit volume by 10%
  • Rivet Gun
    • Primary Fire
      • Projectile speed increased from 60 to 70 per second
      • Reload time reduced from 2.2 to 2 seconds
      • Turret targets enemy hit by primary fire
    • Alternate Fire
      • Recovery lowered from 0.8 to 0.6 seconds
      • Damage per shot lowered from 150 to 125
      • Reload time reduced from 2.2 to 2 seconds
      • Spread randomization readjusted
    • Forge Hammer
      • Radius increased to align with Quick Melee
    • Deploy Turret
      • Now a thrown projectile
      • Automatically builds over three seconds
        • No longer has different levels
        • Same damage output as previous level 2 turret
      • Maximum health reduced from 300 to 250
      • Now incurs a 5 second cooldown when deployed
      • Now incurs a 10 second cooldown when destroyed in combat
      • No longer able to deploy a new turret if it's in combat
        • While the turret is firing
        • If the turret has taken damage within three seconds
      • Now able to destroy turret using the Interact input
      • Now will complete self-building once deployed, even if Torbjörn is eliminated
    • New Ability: Overload
      • Replaces Armor Pack
      • Lasts for 5 seconds (12 second cooldown)
      • Temporarily grants 150 armor
      • Increases attack, movement, and reload speed by 30%
    • New Ultimate: Molten Core
      • Switches weapon from Rivet Gun to his claw arm
      • Lasts 6 seconds
      • Fire up to 10 molten globules that create damage pools where they land for 10 seconds
        • Bounces off walls and ceilings until coming into contact with the ground
      • Base damage is 130
      • Damage increases from 130 to 190 against enemies who have armor
        • Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
        • Heroes who can grant armor to their allies: Brigitte

Overwatch is now available for Xbox One, PlayStation 4, and PC. What do you think about the heroes rework? Just what he needed, or does he "need more scraps"? Sound off with your thoughts in the comment section below!

You can also check out the other hero changes here, as well as the inclusion of a new colourblind mode!

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