League of Legends Designer Discusses Game Pacing During Preseason

League of Legends’ lead gameplay designer recently shared some insights into how game pacing is looking in the preseason period.
How quickly or slowly the games progressed was one of the areas that Riot Games said they’d be examining in the preseason in an attempt to find an appropriate gameplay pace, a stat that’s affected by quite a few different factors. Starting with the recent turret changes where the structures became sturdier, it appears that those
“The changes in 7.23 (more tower health, more minion damage to towers, minions faster after 20 minutes) had almost no effect on average game length or on time of first tower fall (now about 6s later than 7.22). Our primary goal with those changes was to support split pushing a bit more, especially for champs with lower personal damage to towers, without making towers fall faster overall. We're not seeing towers go down faster post 7.23 which is good, we're also not seeing much
As far as damage dealt in games goes, the numbers are
“Our initial assumption was that that would be coming from the Runes system, looking into it further it looks like one of the biggest contributors is the shift of a lot of
The bot lane also appears to be taking the first turret more often than before, but the tendency for bot lane to take the turrets first more often in high MMR games – 55-58 percent as opposed to 44-47 percent in low MMR – might be problematic.
Meddler closed by adding that more changes might be in order soon, though it’ll depend on how the gameplay speed looks following the recent patch and the mid-December mini patch.