PUBG Documentary Shows "The Making of Sanhok"

The third, and luscious, new map has been live for a few days now on the PC version of [...]

The third, and luscious, new map has been live for a few days now on the PC version of PlayerUnknown's Battlegrounds, but the dev team still has so much to share! The newest 4Km x 4Km map went through a lot of changes based on player feedback, plus quite a few hidden surprises, and now Bluehole is sharing that journey with fans.

"From the beginning, it was our goal to let you in on Sanhok's development—you even helped us build it. Now that the map is out, we want to give you an even deeper look behind the scenes at PUBG and into the creation of Sanhok from concept to release," boasts their latest blog post on Steam, with the video for the documentary above.

The video details many of the changes the new area went through since its early alpha stage, while also sharing the various inspirations behind the tropical not-so paradise. It's always a stunning experience to see the devs do their thing behind the scenes and with how immersive the latest map is, to see that built from the ground up is incredible.

Here's what you need to know about the new map and how it differs from its previous beta version:

  • Sanhok is 4km x 4km map (one fourth the size of Erangel or Miramar). Although games tend to end a little more quickly on this tiny island, battles are still massive. Every game still features 100 players.
  • Certain settings have been customized specifically for Sanhok to better fit its unique design. Details are below.
  • Performance
    • Faraway players and vehicles aren't rendered the same way on Sanhok, resulting in some server performance improvements.
  • Gameplay
    • Weather in Sanhok changes dynamically.
    • Players can throw apples while waiting to board the plane in the in-game lobby.
  • Redzone
    • The redzone is smaller and shorter-lasting on Sanhok.
    • The center of the redzone appears outside of the playzone (the white circle). This means players are more at risk when outside of the playzone.
  • Bluezone
    • Bluezone on Sanhok has shorter waiting times and longer travel times.
    • The bluezone is also dynamic. It checks remaining player numbers before deciding the next circle, adjusting the waiting time and travel time accordingly (this doesn't affect circle size).
  • Spawn Balance
    • The item spawn rules have been customized on Sanhok to get you equipped for battle faster.
      • ARs, SMGs, and DMRs are spawned more often. The total item spawn rate has been increased 5% compared to that found in the fourth round of Sanhok testing.
      • 8x scopes and 15x scopes don't spawn on Sanhok. However, they may still be obtained from care packages.

As far as the newly added event pass goes, "This first Event Pass is all about celebrating the launch of Sanhok, so it includes an item set that fits the map Sanhok thematically. The Event Pass will last for about four weeks, and it includes dozens of missions, including daily missions, weekly missions, and Sanhok-specific missions. By completing missions and leveling up, you'll unlock rewards. These rewards won't be tradable or marketable, so only those of you who really earn them will get to show them off in-game."

You can learn more about what the Event Pass adds to the game right here! Also, feel free to sound off about your thoughts on the latest map in the comment section below! Did the video endear Sanhok to you, or are you just not interested? Tell us all about it!

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