Big Changes Are Coming To Destiny 2's Beta Before PC Release

Destiny 2 still has some time before the PC version receives its beta release, but before that [...]

destiny 2

Destiny 2 still has some time before the PC version receives its beta release, but before that testing period comes in late August, several changes are being made after observing results of the consoles' beta.

PC players will be able to get their hands on the Destiny 2 beta on Aug. 28, not too long before the game is fully released, but Crucible Design Lead Lars Bakken laid out some of the ways that the beta will change between now and PC's date.

"During the console Beta, we learned a lot from the players who entered the Crucible," Bakken said in a Bungie blog post. "Some of these learnings will be on display in the PC Beta. Our core goals haven't changed. We still want to serve all players who love the thrill of competition with fair and fun matches. We have, however, done a bit of work under the hood."

The first way that these changes will be implemented is by shortening Quickplay matchmaking times. Players will be joining matches much quicker, but it might not always result in the fairest of battles. The matchmaking changes will put more of an emphasis on getting you in the game instead of comparing players' skill levels, so some matches might feel a bit imbalanced. Winning in Control will also require a few more points than it does currently to lengthen the match times.

For those that focus more on the Competitive matches, changes opposite to those being made for Quickplay are coming there as well. Matchmaking will take longer in hopes that the games will be more balanced by skill levels.

In addition to these matchmaking changes, several other large parts of the Beta are being tweaked, all of them found below according to the announcement:

FIXED: Infinite Super Glitch

Infinite Supers are all well and good until someone loses an eye.

FIXED: Warlock Glide Glitch

This bug was awesome… So awesome it hurt us a little bit to kill it. Thanks to those in the console Beta who helped us track this down.

FIXED: Infinite Grenades Glitch

Another issue found with the help of our friends in the console Beta. (Thank you!)

FIXED: Warlocks now have the same Melee Range as all other classes

With the exception of where perks directly increase their range, Warlocks will punch like the rest of us. Our PC friends will get a chance to experience a world with consistent base melee ranges. So will the rest of you, when the game launches.

TWEAKED: Globally reduced the time it takes to charge your Super

This was a big change that came directly from your feedback during the console beta. We agree it was taking a bit too long to cook up a Super.

TWEAKED: Increased Grenade Damage in PvE

Increased damage helps Grenades feel as powerful as they should facing hordes of alien combatants and, more specifically, makes the longer cooldowns more palatable. We want abilities to be slightly more rare, but worth it. In the console Beta, the "worth it" part wasn't quite there yet.

TWEAKED: Increased Power Ammo drops in PvE

This is something we had felt internally and have been slowly tuning up over the last several weeks. The PC beta has been updated with our new values and will provide much more Power ammo in PvE than what was found before. Power ammo can also be directly farmed from all Yellow Bar Combatants. Go big, Guardians!

Destiny 2's PC Beta will enter early access on Aug. 28.

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