Gaming

Play as the Spawn of an Elder God in Dungeons & Dragons

A new third-party Dungeons & Dragons supplement gives players the ability to become a child of a great cosmic evil. While Dungeons & Dragons is rooted in traditional high fantasy, the game also uses themes and influences from other literature and genres. For instance, many players choose to incorporate elements of cosmic horror, a genre first popularized in the work of H.P. Lovecraft. Cosmic horror typically involves hidden forces seeking to unleash terrifying powers beyond recognition, with world-ending consequences. These stories usually involve sleeping gods, cultists, or people slowly corrupted by cosmic power.

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Recently, Miล‚osz Gawฤ™cki released a new Dungeons & Dragons race that gives players a firm tie to the Elder Evils that lurk on the periphery of our imaginations. The Half-Farspawn is a race created when an aberration or cosmic evil taints a mortal child, either through an unholy union or simply because the child’s mother was near some cosmic confluence. The Half-Farspawn ages quickly and usually exist to pave the way for their progenitors and spread their evil influence around the world. While Half-Farspawn are pushed towards evil, some resist the urges of their maker and actively fight to keep the Elder Gods at bay.

All Half-Farspawn gain a +2 to Constitution, have Darkvision, and have a pair of tentacles as extra limbs somewhere on their body. Different subraces have additional abilities – a Half-Deepspawn can temporarily transform into a writhing mass of tentacles, terrifying all nearby opponents, while a Half-Starspawn can tap into cosmic forces to cause their body to glow and gain temporary hit points under select circumstances.

We’ve previously covered some of Gawฤ™cki’s other DMs Guild work, which often touches upon the vastness of cosmic horror. For those who want to bring a little darkness into their campaign, give the Half-Farspawn a try today.

The Half-Farspawn is available for purchase for $1.95 on the DMs Guild.