In an interview with GameSpot, Skull and Bones' creative director Justin Farren answered plenty of questions about the upcoming game. The topics ranged from questions about the single-player experience to ways it was different from Assassin's Creed IV: Black
Farren confirmed in the interview that there would be a loot system of sorts, but explained that it's one that should feel natural, not like a pay-to-win experience.
"So, what I don't want to players to feel it is, that it's some abstraction from the fantasy," Farren told GameSpot in the interview. "It should feel like the things that you're hunting, using your spyglass to see the things that are on board, should directly relate to the things that you need. But you know, there's nothing more pirate-y than the treasure chest."
From looting other ships and taking on enemy players, it seems that players will be able to find most of the resources they need. But from Farren's comment about the treasure chests, it seems like more loot can definitely be obtained through a chest system.
Ubisoft isn't a stranger to in-game microtransactions though, and when asked about providing options to buy certain items, Farren explained that it was too early to discuss such details and that they didn't want players to feel excluded simply because they choose not to pay more for in-game content.
"It's early for that," Farren said when asked for details on microtransactions. "What we want to do is make sure if players want things, that we provide content for them if they want and that they don't feel like it's gated off because they didn't pay for it. So, we want to have live events, we want to have seasonal events, seasons where you're able to compete against other players to try to get to the top of the ladder and the top of the food chain. Those things will give you
Farren closed by saying that
Skull and Bones will be releasing for PC, Xbox One, and PlayStation 4 during Fall 2018.