We’ve already caught a nice little glimpse of how big the world of Beyond Good & Evil 2 is…or have we? The game’s creative director, Michel Ancel, has let on that the world might just be bigger than you think.
On a recent livestream for the game, Ancel explained that the game is “like Grand Theft Auto but in space, in three dimensions.” That means you’ll have a lot to explore.
And it actually ties in with why the game took so long to announce. “So we waited for three years just working on the technology, so that now you can really travel across space, planets. But not empty planets,” Ancel said. “Real planets with cities, logical connection between the cities. And even all the natural events that you could have on these kind of planets, gravity, all the moons, and all these things.”
And the team was really going for an advanced level of sophistication when it came to its design. “We did not want to reveal anything before today because we wanted to make sure that the technology would be—you know, you can dream big, but if you don’t have any way to make the game of your dreams, then you can talk for hour and hours and hours and then?”
But its scope is going to be a lot bigger than you may realize. “You can get out of the Chinese restaurant, jump into your spaceship, go across the atmosphere, and do into your giant spaceship, and then change the planet,” he said. “And all this does no loading, and you can be attacked whenever it’s happening.”
So, imagine an interconnected world of exploration, with the kind of scope of Grand Theft Auto with an intergalactic flavor. That…sounds incredible to us.
You can watch the interview here and get more information around the 28:47:00 mark, if you want to learn what it’s all about. Granted, we’ll probably be waiting a little while longer for the game – platforms haven’t even been confirmed just yet – but once it arrives, it should truly be something spectacular. Just like the original Beyond Good & Evil. (But bigger, of course.)