Civilization VI now has the game’s new Spring Update available for all PC players with tons of new additions, balance adjustments, and bug fixes galore.
The update is one that’s been previewed in the past through teasers such as the video above that was released in April of this year. Featuring Civilization VI lead designer Anton Strenger, the video gives an overview of all the changes ranging from England to loyalty to historic moments.
Videos by ComicBook.com
Before diving into the patch notes, the devs also recommended that players disable whatever mods they may have in use before installing the update to avoid any problems.
“For the best gameplay experience, we recommend disabling mods until they have been updated by the mod creators to be compatible with this latest update. Loading an old save or configuration that was created using mods will re-enable those mods. To our modding community, the below update may require you to update your mods.”
You can watch the video to get some context on everything that’s changing before reading up on the full patch notes below.
Additions
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- Joint Wars/Third Party War Update
- Players can now ask other players or AI to join wars they are already in.
- Trade screen allows Casus Belli to be chosen when declaring a Joint War.
- Joint War now requires one party to have denounced the enemy for 5 turns.
- Leader screen makes it clear that war declaration is part of a joint war.
- Adding 12 new Historic Moments, focused on mid to late game.
- First Shipwreck Excavated (+2 Era score)
- World’s First Shipwreck Excavated (+3 Era score)
- First Aerodrome Fully Developed with all buildings (+3 Era score)
- First Encampment Fully Developed with all buildings (+3 Era score)
- First Entertainment Complex Fully Developed with all buildings (+3 Era score)
- First Water Park Fully Developed with all buildings (+3 Era score)
- First City with 25 Population (+1 Era score)
- World’s First City with 25 Population (+2 Era score)
- First Seaside Resort (+2 Era score)
- World’s First Seaside Resort (+3 Era score)
- National Park Founded (+3 Era score)
- World’s First National Park Founded (+4 Era score)
- Game Summary Screen
- Added 3 new graphs for Rise and Fall games; Era Score, Total Governors, and Total Governor Titles.
Balance
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- ย Governors:
- Pingala’s Librarian ability now provides +15% Science and Culture in the city (was +20%).
- Governor Magnus Groundbreaker ability reduced from +100% to +50%.
- Government Balance Pass โ Rise & Fall
- Communism: Bonus Production per population from .4 to .6. Overall Production bonus from 10% to 15%.
- Democracy: Production per district from 2 to 1.
- Fascism: Combat Strength from 4 to 5. Bonus unit production from 20% to 50%.
- Government Balance Pass โ Base Game
- Fascism: Combat Strength from 4 to 5.
- Policy Rebalance:
- Military Research gives +2 Science from Military Academies, Seaports, and Renaissance Walls (was +1 and did not include Renaissance Walls).
- Public Transport gives 100 Gold per Appeal when replacing a Farm with a Neighborhood (was 50).
- Ecommerce gives +2 Production and +5 Gold for all your Trade Routes (was +5 and +10 but only for international Trade Routes).
- Civ Balance:
- Victoria’s Pax Britannica ability now additionally awards a free melee class unit when constructing a Royal Navy Dockyard in a city founded on a foreign continent.
- Lautaro’s unique ability Swift Hawk has been updated to have an additional effect: Pillaging an enemy city plot now causes that city to lose 5 loyalty
- Rebalancing Seondeok’s Hwarang ability. Governors established in a city provide +3% Culture and Science for each Promotion they have earned, including their first (was +10% Culture and Science for any Governor regardless of Promotions).
- Norwegian Berserker – Production cost reduced from 180 to 160. Combat Strength buff when attacking increased from +7 to +10. Combat Strength de-buff when defending reduced from -7 to -5.
- Japanese Samurai โ Production cost reduced from 180 to 160. Combat Strength increased from 45 to 48.
- Georgian Khevsur โ Production cost reduced from 180 to 160. Combat Strength increased from 40 to 45.
- Eras:
- Made it so when somebody wins the game in the Information Era, it reset all players to be in a Normal Age and take away all Dedication bonuses. This puts everyone on a level playing field for “One More Turn” mode. (If somebody wins in an earlier era, continue the progression of eras and Ages as normal.)
- Rebalancing Era Score of historic moments related to late game city projects:
- Manhattan Project and Operation Ivy now worth 2 (was 1)
- Satellite launch, Moon landing, and first Mars component are now worth 4 if world first and 2 otherwise (was 1 in both cases)
- Monasticism dark policy now provides +75% Science in cities with Holy Sites (was +100%).
- Map Generation:
- Made Turtles Luxury Resource more common.
- Miscellaneous:
- Religion can now affect the Loyalty of a city. For players who founded a religion, cities get +3 Loyalty for following that religion, but -3 Loyalty per turn if following another player’s religion.
- Updated Foreign Ministry (Government building): Unit combat bonus now applies to City-State units even when they are not levied.
- Number of envoys received from Liberating City-States is boosted as you progress through the game.
- Commandos’ Melee unit promotion now grants +1 movement
Moddability Updates & Bugfixes
The moddabilityย updates and core bugfixes are listed here, but you can also see the full range of fixes for text, multiplayer, and more through the official patch notes.
MODDABILITY UPDATES
- Governors and Governor Promotions now use ‘Promotion Sets’ which allows more than one governor type to be associated with a promotion and vice versa
ย BUG FIXES
- Only show the “Capital Lost” when a player loses their original capital city (was also showing when a player lost their new capital city that also happened to be the original capital city of a different player).
- Fixed for Priority Target highlighting invalid hexes.
- Districts that cannot be repaired because the player is missing their pre-requisite Tech or Civic (ex. in a conquered city) will now say this in the city production UI.
- For Great People that activate over luxury resources, a tile with a district belonging to another player is no longer treated as a valid activation tile (and it will not end up highlighted)
- Frederick Barbarossa’s UA no longer gives a combat bonus against Free Cities.
- Liberating a city will now make that city immune against your Loyalty pressure, as was the design intent.
- Correctly display when a Wonder needs an adjacent district. Clarified that the adjacent district requirement also must be a district owned by this city.
- Fixed the combined arms boost by changing it to be “Have 3 Armies or Armadas.”
- Fixed Victoria’s Pax Britannica ability in the base game.
- Enforced that cities cannot be founded on tiles with districts. It was possible before with the relaxed minimum city distance present in island situations.
- Fixed an edge case where the historic moments for creating a Trading Post in another civ could be repeated and exploited
- Made it so Abu al-Qasim al-Zahrawi only heals land units.
- Fixed Bugs related to expelling units out of a City’s or Civilization’s borders when applicable. Units should no longer be expelled from a Free City when it flips due to Loyalty unless the city flips to a major civ and rules require it.
- Fixed an issue with not counting armadas and Fleets for the Triple Seven achievement.
- Ensure proper display of National Parks after a save is loaded.
- Don’t show Paradrop unit action if unit cannot move.
- Fixed a bug preventing the Hetairoi Great General bonus from being applied when in the same hex as a general.
- Fixed a bug preventing the Persian Immortal from using melee as its default attack.
- Fixed a bug where Renaissance walls and Georgian unique walls were not being affected by the Limes Policy.
- Addressed audio issues with large and mod-expanded map sizes