Disney Dreamlight Valley Patch Notes Released Ahead of Toy Story Update

Disney Dreamlight Valley's big December 6th update is nearly upon us, and it seems like it'll give players a lot of new content to enjoy. The update is centered on Disney and Pixar's Toy Story franchise, and it'll give players a chance to interact with fan favorites like Buzz and Woody. While developer Gameloft will go into detail about the actual new content tomorrow, the company has released patch notes detailing the improvements, optimizations, and bug fixes that will also be included. The game is now fully compatible with Steam Deck, but players across all platforms can expect to see some improvements! Full patch notes from the game's official website can be found below:

IMPROVEMENTS & OPTIMIZATION

  • We are now fully compatible with Steam Deck and verified by Steam.  
  • Optimized game stability on all platforms. In particular, we put a considerable focus on optimizing the experience on Nintendo Switch, which players should find smoother now. We will continue to evaluate the performance of each platform and push for further improvements and optimizations in upcoming updates as part of Early Access. 
  • It's getting chilly outside, so we've updated many of the fireplaces in Dreamlight Valley to allow you to manually light them. Exceptions include the Horned Tavern Fireplace, Cozy Fireplace, Antique Furnace, and Celestial Fireplace. 
  • Kristoff has expanded the inventory of his stall to include a wider range of items (Pssst... there may be some iron ingots in there). 
  • Improved wood distribution across all biomes. This change will make it so that the wood you find in each biome feels less random. While spawn rates will be slightly less frequent than before, each biome will now have a fixed set of wood that can spawn and will appear in consistent amounts, taking the guesswork out of gathering. 
  • Buffed critter stomachs to allow for even more treat sharing. It is now possible to feed critters multiple times per day.
  • Reduced game loading times across all platforms. 
  • Reduced game installation size. 
  • Improved the loading of in-game assets to provide players with better performance. 
  • Deployed optimizations to reduce chances of frame drops which were caused by certain animations. 
  • Improved performance and memory usage of large gardens (50+ plants) while gardening. 
  • Removed "dried plant" VFX to improve game performance. 
  • Optimized various VFX to improve game performance. 
  • Fixed memory leaks which led to reduced performance and crashes in certain circumstances. 
  • Improved Item limits feedback in Furniture Edit Mode by adding a second on-screen counter. The top counter tracks the number of different items placed in the Valley, while the bottom counter tracks the total number of items, including duplicates. This should provide more clarity when reaching these limits, as like before, hitting either limit will prevent players from placing any more items in their Valley – unique items or total items respectively – until they remove items to make space.

BUG FIXES

  • All avatars now have the same animation speeds. Specifically, you will notice that crop watering and cooking animations have been updated to reflect this. 
  • We've confirmed that critters are not conspiring against you. Critters that have been befriended through feeding will now correctly appear in the Collection menu. 
  • Camera-shy no more! The avatar will now always look at the camera when in selfie mode. 
  • Fixed a soft-lock which sometimes occurred when pressing the Return to Title Screen button. 
  • The Collection menu now updates correctly when new resources are collected. 
  • "A Deal with Ursula" quest: Players who previously had picked up the Dark Crystal should now be able to complete the quest. 
  • "Photo Fervor" quest: The Elephant Graveyard can now be properly photographed. 
  • "The Dreamlight Fountain" quest: The Celebration Ribbon will now be properly recognized when placed close to the fountain. 
  • "Part of His World" quest: Players who were encountering a blocker will find the Nautilus consumable has been given back, which should unlock progression. 
  • "Lair Sweet Lair" quest: When Goofy redecorated his house, he accidentally misplaced a quest-critical piece of paper. It has been recovered and returned to its expected position in his house. 
  • "Peacemakers" quest: Improved collision issues with palm trees to reduce the chance of Leader Shards and other items getting caught in them.

Disney Dreamlight Valley fans have been eagerly anticipating this update since it was first announced, and an end is nearly in sight! The game has quickly found a passionate audience, but players have been hungry for new content. Hopefully this update will be enough to satisfy players when it releases tomorrow on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC. In the meantime, readers can check out all of our previous coverage of the game right here.

Have you had a chance to play Disney Dreamlight Valley? What do you think of these changes? Let us know in the comments or share your thoughts directly on Twitter and on Hive at @Marcdachamp to talk all things gaming!

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