Is Gran Turismo Sport Too Much To Take In PlayStation VR?

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We've seen some great virtual reality-based experiences over the years, but we've also seen our fair share of visceral ones that have left us a little sick to our stomach. (Remember the Virtual Boy? 'Nuff said.) That noted, it'll be interesting to see how Gran Turismo Sport fares this fall with its PlayStation VR compatibility, since the driving action is sure to be real and intense – like you're actually in the car.

Speaking with the team at GamesBeat, the game's head honcho, Kazunori Yamauchi, noted that developing the game for VR certainly had its challenges. "The first head-mounted display was created before I was born, around 196. I've been waiting for more than 50 years. After all that time, I'd hoped it would be something more incredible than it is today. But we've done the best we can with what's currently available."

So far, people are impressed by what they've seen from the game – but, of course, there is that concern where people may very well get sick from what they play. With that, Yamauchi provided some comfort words, but also caution. "If you're driving carefully, staying on the track, driving as you're intended to, you won't get sick. As long as you keep the car under control, you're fine. But if you run off the track or spin out, you'll get sick. It's the same as in a real car. You can't avoid it."

That said, you don't have to play the game in virtual reality if you don't think it'll be comfortable. In fact, a lot of players are simply looking forward to racing around, and Yamauchi noted there will be plenty of reward for them. He noted how the game "actually has more features than any Gran Turismo title to date," with rewards for driving a certain distance each day. And with a team of 200 hard at work over at Polyphony Digital, there's no doubt that more content could be coming as well.

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Whatever the case, fans shouldn't hesitate to get their hands on Gran Turismo Sport when it pulls into the garage sometime later this year for PlayStation 4.