One of the reasons people love Kingdom Hearts so much is all of its crossovers with all different types of Disney properties. And for Kingdom Hearts III, Square Enix really tapped into the crossovers, and even expanded with Pixar properties -- such as Toy Story and Monsters Inc. -- which weren't in the previous games.
And apparently adding Pixar to the crossovers list was a sticking point for the game's director Tetsuyta Nomura, whose biggest priority was making sure the likes of Toy Story and Pixar were represented in the highly-anticipated action-RPG.
While speaking to the magazine Edge, Nomura revealed that he specified to Disney before development even began that Pixar properties be represented in the game, and if they weren't going to be, he wasn't on-board to make the title.
"After we were done with Kingdom Hearts II and were starting to consider III, we started talks with Disney," said Nomura. "I remember saying, 'If we can't use Pixar, then we can't have a third game.' It's that important to the game series. The whole world loves Toy Story – everybody feels the appeal of that story and those characters. So yeah, at the very beginning I directly said to them, 'If we can't get this, I don't want to do it'."
Interestingly, Nomura also opened up about the process of working with Pixar, revealing the collaboration took years.
"I wrote a general outline of the story and I submitted it to Pixar. It took them several years to okay the story and the character designs," said Nomura. "Previous to Kingdom Hearts III, I think these companies kind of saw it more as like, secondary rights permissions. Now they saw it more as a product like you would brand to a toy or something."
"This time, it was creator to creator. It was somebody who had made this animation, and somebody who was making this game. We were communicating with each other, myself and these people...so that added an extra level of complexity because each creator has their own desires, ideas, and concepts."
From the sounds it, the crossover, or cross-pollination if you will, was much, much more involved and comprehensive than with previous games, which hopefully means it will be even better. It also perhaps further explains why the game took so long beyond just issues switching engines.
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