Mortal Kombat 1‘s very first expansion, Khaos Reigns, is officially releasing today on September 24th to add new and returning fighters including Cyrax, Sektor, Noob Saibot, Ghostface, Conan the Barbarian, and the T-1000 (though some of those will come later than others). You’ll of course have to pay for that expansion since Khaos Reigns is DLC, but there’s a separate release that’s out today via a Mortal Kombat 1 update that’s free for all players and comes with its own set of lengthy patch notes. Within those Mortal Kombat 1 patch notes are changes 20 different fighters.
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The Mortal Kombat 1 patch notes technically affect 35 characters between the main roster and the Kameos considering how some characters are available both as playable fighters and the support Kameos, but 20 playable characters are impacted directly by the patch notes. The rest of the changes outside of character-specific ones are largely geared towards stability improvements, bugfixes, and so on.
The full patch notes for Mortal Kombat 1‘s September 24thย update can be seen below ahead of the Khaos Reigns DLC’s release:
PC Steam & Epic Games Store
General Fixes & Adjustmentsย
- Various fixes to improve game stabilityย
- Resolved stability issues when using 60 FPS Modeย
- Resolved Match Replay errors when the match was played with 60 FPS Mode enabledย
- When the experimental 60 FPS Mode is enabled it will now also take effect in Online Modesย
PlayStation
General Fixes & Adjustmentsย
- Various fixes to improve game stabilityย
- Resolved stability issues when using 60 FPS Modeย
- Resolved Match Replay errors when the match was played with 60 FPS Mode enabledย
- When the experimental 60 FPS Mode is enabled it will now also take effect in Online Modesย
All Platformsย
General Fixes & Adjustmentsย
- Move list corrections & Localization fixesย
- AI adjustments & improvementsย
- Improvements to Screen Reader functionalityย
- Added Takeda Fighter to Rosterย
- Added Ferra Kameo to Rosterย
- Added MK ’95 skins for Reptile, Smoke, & Sub-Zeroย
- Added UMK3 skins for Rain & Ermac and Order of Darkness skin for Quan Chiย
- Fixed several visual issues during brutalitiesย
- Fixed “Happy Endings” trophy/achievement not able to be unlocked on multiple platforms if the account is linkedย
- Fixed move list issues in Story Mode when playing as Shang Tsung and morphed into opponentsย
- Fixed several visual issues that could occur if playing while the game is partially installedย
- Fixed issue that could cause some characters to remain invulnerable for longer than intended if remaining idle after hitting a Fatal Blowย
- Fixed rare issue that could cause some characters to have no repel active if remaining idle after hitting a synchronized attackย
- Fixed a rare issue that could cause Kameos to be vulnerable while getting up from a knockdown hit reactionย
- Fixed several airborne Special Moves that allowed buffered Jumping Attacks not scanning for Air Special Moves at a higher priorityย
- Fixed rare instances where the recovery of the Main Fighter after a Kameo was hit during a Summon Attack could be inconsistent for some charactersย
- Uppercut Jump Cancel (Down + Back Punch, Up + Block on Kounter/Punish) now has 4 hits of armor, has consistent damage scaling, along with slowing down the opponent & pulling them towards while disabling the opponent’s ability to Breaker or use a Kameo until they landย
- The following moves are now considered airborne when the character is visually off the ground:ย
- Havik โ Twisted Torsoย
- Johnny Cage โ Back To The Footure (Towards + Front Punch, Back Punch, Back Kick)ย
- Kitana โ Who Runs The World (Away + Front Punch, Back Kick)ย
- Mileena โ during Throw Backward hit animationย
- Omni-Man โ Viltrumite Stance Up And Away, during Bootstain (Jump Front Punch, Back Punch, Front Punch + Front Kick) & Shoeshine (Jump Front Punch, Back Punch, Front Punch, Front Punch + Front Kick, Hold Towards) hit animation, and during Throw Backward hit animationย
- Reptile โ Full Charge Devastating Blow (Away + Back Punch Hold Maximum)ย
- Scorpion โ during Throw Backward hit animationย
- Sindel โ Royal Dismissal (Back Punch, Back Kick, Back Kick), Off The Top (Away + Back Punch, Front Kick, Back Punch), and during Throw Backward hit animationย
- Smoke โ Vicious Vapors hit animationย
- Sub-Zero โ Throw Backward hit animationย
- Tanya โ Brought Low (Front Kick, Front Punch + Front Kick) hit animationย
- The following Kameo moves now select a location based on the side of the screen that their partner is on, was previously based on the partner’s facingย
- Scorpion โ Fire Breathย
- Scorpion โ Get Over Hereย
- Sareena โ Jataaka’s Kurseย
- Shujinko โ Passing Timeย
- Motaro โ Centaurian Warpย
Invasionsย
- Fixed issue that allowed certain Kameos moves to cause a Kritical Hit on alliesย
- Optional Encounters are labeled as optional on the Encounter breakdownย
Onlineย
- Fix for crash that could occur in King of the Hill if a player repeatedly disconnects and reconnects in the consoles network settingsย
- Fixed incorrect All-Time Stats being displayed if the user is on a different platformย
Practiceย
- Fixed issue with Super Fill Amount setting not being used when initially loading in after switching Kameos in Practice Settingsย
Character Specific Adjustmentsย
Main Fightersย
Barakaย
- Baraka Barrage 3rd hit now has 11 more frames of hit advantageย
- Improved auto-facing on (Air) Death Spin & (Air) Enhanced Death Spin final hitย
Gerasย
- Slow Down (Towards + Front Punch, Back Punch) recovers 9 frames faster on hit & 4 frames faster on block/missย
- Slow Down (Towards + Front Punch, Back Punch) has 10 more frames of hit advantage when the opponent is hit from behindย
- Fixed rare situations with Fixed Point not providing any health restoration when the opponent is hit out of certain attacks ย
Kitanaย
- Edenian Dance (Back Kick, Towards + Front Kick, Front Kick) has increased hit advantage on the first 3 hitsย
Kenshiย
- Fixed Ancestor being able to be hit by the following projectiles after they have disappearedย
- Mileena Straight Saiย
- Mileena Low Saiย
- Ashrah Heaven’s Beaconย
- Reptile Force Ballย
Havikย
- Fixed animation issue during Brutality victoryย
- Fixed missing sound effects when Neoplasm is blockedย
Li Meiย
- New attack Rising Sun (Away + Back Punch, Back Kick) addedย
- Forces of Light (Front Punch, Back Punch) moves further forwardย
- Seeking Sanctuary (Front Punch, Back Punch, Back Kick) moves further forwardย
- Double Palm (Away + Back Punch) cancel frame is 1 frame earlierย
- Nova Burst (Away + Back Punch, Front Punch) starts up 3 frames fasterย
- Fixed Fatal Blow hitting certain Kameos causing an incorrect hit animationย
- Increased walk speedย
Liu Kangย
- Dragon’s Tail first hit has 28 more frames of hit advantageย
Nitaraย
- (Air) Dark Plunge now does a ground bounce hit reaction & has Up Block vulnerabilityย
- (Air) Enhanced Dark Plunge has 20 more frames of blockstun with more pushback, 10 more frames of blockstun on flawless block, & has Up Block vulnerabilityย
- Bloody Bolt can no longer be cancelled into air specials on block or missย
- Bloody Bolt & Enhanced Bloody Bolt projectile first hit no longer causes stumble animation when blockedย
- Enhanced Bloody Bolt now has an additional hit during projectile start-up, had its damage adjusted & can no longer be cancelled into air specials on block or missย
- (Air) Dash landings now allow buffered Basic Attacksย
- Enhanced Leap of Faith can be cancelled 3 frames earlier ย
Raidenย
- Fixed Fatal Blow hitting certain Kameos causing an incorrect hit animationย
Reptileย
- Fixed buffs lingering after (Air) Falling Fangs Cancel is performed without invisibility activeย
Scorpionย
- Side Kick (Back Kick) now has 9 more frames of hit advantageย
- First two hits of Sweeping Scorpion Tail (Away + Front Kick) now hit mid & can be 2in1 cancelled into special movesย
- Enhanced Flame-Port recovers 7 frames faster & no longer enables autoblock the first time in a comboย
- Fatal Blow hit region size increased when opponent is in a comboย
- Fixed visual effects from Enhanced Devouring Flame lingering during brutalitiesย
Sindelย
- Fixed Kartwheel using incorrect animation when it is Up Blockedย
- Adjusted animation during start-up of Royal Dismissal (Back Punch, Back Kick, Back Kick)ย
Smokeย
- Enhanced Vicious Vapors into Vicious Vapors Cancel recovers 5 frames fasterย
Sub-Zeroย
- Heavy Toe (Front Kick) has 2 more frames of hit advantageย
- Ice Klone has an increased hit region, & significantly increased hit region when opponent is in a comboย
- Deadly Vapors no longer enables autoblock the first time in a comboย
- Fixed Ice Klone Charge hit region lingering after connecting with one characterย
Tanyaย
- No longer considered airborne during part of her hit animation for Back Throwย
Omni-Manย
- Fatal Blow first hit no longer causes stumble animation when blockedย
- Fixed Invincible Rush overhead using incorrect animation when it is Up Blockedย
Quan Chiย
- Added new attack Best Foot Backward (Down + Towards + Back Kick)ย
- Fixed incorrect pushback against cornered opponent and missing visual effects during Throw Escapeย
Peacemakerย
- Fixed incorrect pushback against cornered opponent and missing visual effects during Throw Escapeย
Ermacย
- Fixed Fatal Blow causing Ermac to be briefly throw immune after the attack missesย
- Fixed animation issue during Brutality victoryย
Homelanderย
- (Air) Diabolical Dash -> Grounding Fist can no longer be cancelled on blockย
- (Air) Diabolical Dash -> Hovering Impact has 6 more frames of recoveryย
- Fixed 2nd & 3rd hit of Fatal Blow not breaking armorย
- Fixed issue that allowed Flight attacks to be performed repeatedly after an opponent has been defeatedย
- Fixed rare bug that could cause Homelander to have lingering momentum if (Air) God Complex is performed at specific timing as Flight duration endsย
- Fixed rare bug that could cause Flight to persist if winning a round under certain conditionsย
- Fixed 2in1 cancels still sometimes being possible after a Flight attack was Up Blockedย
- Adjusted camera when Blast Off is usedย
- Fixed lingering sound effects when laser attacks are interrupted during start-upย
- Fixed audio issue with performing a practice reset after connecting Homelander’s “Hear No Evil” (Away + Front Kick)ย
Kameo Fightersย
Cyrax (Kameo)ย
- Cyrax can now move while holding Self-Destructย
- Main Fighter will no longer take damage if Cyrax is hit while holding Self-Destructย
- Cyrax will drop his bomb if he is hit while holding Self-Destructย
- Self-Destruct explosion hit region increased & has 1 more active frameย
- Kopter Chopper can now choose to direct the opponent being hit to fly towards or awayย
- Horizontal Kopter Chopper now has a white glow on Cyrax when it is executedย
- Fixed Horizontal Kopter Chopper sometimes being able to be performed while Kameos are disabledย
Darrius (Kameo)ย
- New follow-up attack Ground Invitational can be performed by holding Down during (Delay) Heelturnย
- New follow-up attack Army of Two can be performed by pressing Flip Stance during (Delay) Heelturnย
- Double Daegon Kick now drains 1 bar of Super Meter from opponent when it hitsย
- Twister Kicks when done as a follow-up to The Double Whammy refills Kameo Meter with each hitย
- Jump cancel after The Double Whammy hits can be performed by holding upย
- The Double Whammy hit reaction gravity adjustedย
- Twister Kicks first two hits no longer cause stumble animation when blockedย
- Fixed a rare issue that could cause a specific sequence of attacks using Volleyballistic to move Darrius to an unintended locationย
Frost (Kameo)ย
- Added new move Ice Wall (Down + Kameo Button)ย
- Fixed several visual issues that could occur with Forward Throw brutalityย
Goro (Kameo)ย
- Increased recharge rate of Punch Walkย
- Raise The Roof can now also be cancelled into Dead Weight or Punch Walk before the attack is performedย
- Punch Walk can be cancelled into Dead Weight or Shokan Stomp after any of the punchesย
- Shokan Stomp now has a white glow on Goro when it is executedย
- Fixed Shokan Stomp sometimes being able to be performed while Kameos are disabledย
Jax (Kameo)ย
- Reduced recharge rate of Energy Wave & it now recovers 10 frames faster on block or missย
Kung Lao (Kameo)ย
- Away We Go will no longer interact with a player who is in a hit reactionย
Motaro (Kameo)ย
- Centaurian Warp will no longer interact with a player who is in a hit reactionย
- Centaurian Warp can be directed to different ranges after grabbing his partner & has slightly increased meter refill delayย
- Fatal Blow Charge! now has armorย
- Fixed rare issue which could cause the background to remain darkened longer than intended when Charge! Is interrupted after using during Homelander’s Flightย
Scorpion (Kameo)ย
- Added new move Aura of Flame (Hold Kameo Button during Fire Breath)ย
Sektor (Kameo)ย
- Activate Homing now fires two missiles instead of oneย
- Up Rocket starts up 5 frames faster, has different hit reactions, & has a bigger hit region when opponent is in a comboย
- When Flame Thrower is blocked or misses, player can choose to not perform second hit by holding Away + Kameo Buttonย
- Activate Homing now has a white glow on Sektor when it is executedย
- Fixed Activate Homing sometimes being able to be performed while Kameos are disabledย
Shujinko (Kameo)ย
- Shujinko will no longer take double damage during a specific window of Homelander’s Flight Air Laserย
- Fixed Mimic: (Flight) Delay Ground Laser Eyes during Homelander mirror match counting as a flight cancel when used during a comboย
- Fixed Mimic: (Flight) Delay Ground Laser Eyes having incorrect momentum if repeatedly jumping over the opponentย
- Fixed issue with Shujinko performing Sub-Zero Slide having an incorrect animation if hitting opponent that has Tremor’s Crystal Armor activeย
Sub-Zero (Kameo)ย
- Fixed Kold Shoulder (During Arctic Armor) sometimes being able to be performed while Kameos are disabledย
Khameleon (Kameo)ย
- Fan Lift will no longer interact with a player who is in a hit reactionย
- If Khameleon is hit before Glaive returns, it will no longer return regardless of the Main Fighter blockingย
- Sai Toss has 31 more frames of vulnerability to attacksย
- Roll has 18 more frames of vulnerability to attacks on hit or missย
- Glow has 44 more frames of vulnerability to non-projectile attacksย
- Glaive has 9 more frames of vulnerability to attacksย
- Fan Toss has 45 more frames of vulnerability to attacksย
- Fan Lift has 29 more frames of vulnerability to attacksย
Janet Cage (Kameo)ย
- Fixed issue with Stunt Double lingering when Sindel hits opponent’s Kameo with Enhanced Queen’s Kommandย
Mavado (Kameo)ย
- Best Feet Forward & Nindrop now have a maximum height they can be performed atย