The world of PlayerUnknown’s Battlegrounds has seen some massive changes over the last few weeks, especially after the development team’s latest anti-piracy action went belly up fast. In tradition of fast trigger updates, the latest PC patch is now live and brings with it the usual optimization as well as a few new in-game goodies!
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Twelve new emotes, 37 new achievements, in-game friends list, and more. Most of it was covered during our preview yesterday, but a few things have been tacked on now that the patch is live.
Client Optimization
- Improved real-time response by reducing input lag
- Mitigated the frame drop issue caused by the map loading process
- Reduced burden on GPU by optimizing buildings in Erangel
- Optimized the beginning and the end of effects
- Optimized vehicle physics when driving under a certain speed
Server Optimization
- Optimized server network performance
- Optimized vehicle physics when driving under a certain speed
Lobby
- Added PUBG friends list
- Up to 50 people can be added as PUBG friends
- Players with PUBG accounts can search and add friends freely regardless of the platform they are using (including Steam, Mail.ru and DMM)
- Friend list is a one-way follower concept, not a mutual acceptance between players
- PUBG friends list is independent of the Steam friends list. You don’t have to be friends on Steam to be friends in PUBG
- Up to 30 players you were recently in a team with will be shown on RECENT
- Added main menu voice chat
- You can chat with the players in your team while still in the main menu
- When using the voice chat, a speaker icon will be displayed on the right of the player’s name
- *Removed the function of being able to invite a player from their career screen due to a technical issue
World
- Made holes in the ceiling and floor of some high buildings, so that it is easier to move between different levels, to improve the gameplay experience on Miramar
Gameplay
- Added 37 achievements on Steam
- Added emote system
- 12 default emotes will be provided now, and more emotes will be added in the future
- While holding the emote menu key (default is ~), emote can be activated by left-clicking the emote or hot key of emote you want to use
- Fixed the blue blood effect being more visible than the red blood effect when player gets shot
- Added material for crops, rubber, cloth, paper and cactus
- When shooting or attacking with a melee weapon, the right effect for each material will be displayed
- Changed the gun scope view to be more realistic
- Expanded the field of view through the scope
- Added a parallax effect when moving weapons fast
- Added color, vignetting (darker edges), chromatic aberration (color difference caused by light refraction) and distortion effect on the edge of scopes
- *Player can no longer lean while jumping
- *Increased the radius of explosion effect considering the actual effective radius
UX/UI
- Redesigned the 9 vehicle status icons to work better with 4K resolution
- Replaced the red cross icon with a red tire icon for a broken tire
Sound
- Added a hit sound effect for crops, rubber, cloth, paper and cactus material
- *Removed ambient noise and lowered the overall volume
- *Implemented the Doppler effect for the airplane engine sound – the pitch of the airplane engine sound is now different depending on the distance and the direction of movement of the airplane
Bug Fixes
- Fixed a square-shaped border on the sea that could be seen when flying in the airplane
- Fixed an issue where a player could die instantly when vaulting and climbing
- Improved problems where characters would get stuck or die during vaulting, and be able to look through walls.
- Fixed some incorrect UI and in-game text
- Improved problematic character animation where the character would move abnormally if multiple actions were performed in sequence
- Fixed abnormal appearance of some clothes, such as costumes overlapping or missing
- Adjusted the locations of items that would spawn in places that players cannot reach
- Fixed an issue where the mouse sensitivity option could not be set to 59
- Fixed an issue that allowed a character to crawl quickly through a certain combination of controls
- Fixed the issue of overlapping footstep sounds in FPP mode
- Improved an issue where three-wheeled motorbikes would suddenly flip whenever the server performance deteriorated
- Fixed an issue where a player would have a slower falling speed when switching seats on a three-wheeled motorcycle mid-air
- Fixed an issue where underwater bullet penetration effect was not being applied sometimes
- Fixed an issue where a player was unable to cancel fueling up a vehicle, even though cancel was clicked
- Fixed an issue where throwables that had already exploded mid-air would still make a popping sounds on the ground
- Fixed an issue where sometimes a downed player was able to drive a vehicle
- Fixed an issue where after reconnecting a vehicle was intermittently invisible or the character and camera were misaligned
- Fixed an issue where the character of a player with a new account would not show up in the main menu when forming a team
- Fixed an issue where the shadow of a character was too sharp regardless of the distance
- Fixed an issue where when jumping out of the airplane, the character fell to a fixed position, no matter the flying direction
- Fixed an issue where when player tried to ADS with scope attached weapon, some of the scope exterior parts were shown late
- Fixed an issue where the adjusted zoom level in 8x scope reset after swapping to your other weapon(s)
- Fixed an issue where the item quantity adjustment popup window displays automatically when picking up/discarding items from the Inventory screen
- Fixed an issue where sometimes the lung capacity gauge was not in sync between being in the water and out of water
- *Mitigated an issue where when exiting the parachute mode, player could take excessive fall damage
- *Fixed an issue where the relaxed state gun animation was not shown properly