We don’t have to wait too much longer now for the arrival of Destiny 2 on Xbox One and PlayStation 4, as the game will be coming our way in early September. However, some fans may have noticed that the release date for those versions bumped up a couple of days, from September 8th to September 6th.
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While we won’t question the move – after all, we get to play the game two days earlier – Bungie had an explanation anyway. It simply didn’t want the servers to get clogged on a weekend.
Speaking with Games Radar, Bungie moved the game up to a couple of days so that the servers wouldn’t be so stressed out on a weekend day. After all, most new releases see a major amount of traffic on the first weekend day following their release, which serves as the biggest test for the game’s long-term support for multiplayer and other online features. So, moving the release back a couple of days enables the team to get ready for it, rather than having everything launch that Saturday.
“We were looking at a bunch of logistics; the technical diligence,” he noted. “Our games at Bungie historically have their highest concurrency on the Saturday of their first week. And so, by (originally) going out on a Friday, I think we were putting our technical teams at a risk.” Hence, the moving up to an earlier release date.
And it’ll help the team scale up servers if necessary, since Destiny 2 is likely to be a very demanding game when it comes to co-op support and multiplayer-like features, such as the Crucible or whatever else will be added into the final game.
Meanwhile, the company does have a little time to breathe on the PC version, since it won’t be arriving until October 24th. A beta will likely come soon just to make sure things are smoothed over, but official details have yet to drop for it. We’ll likely know more in the months ahead, leading up to the game’s release.
It’s nice to see that Bungie will be prepared for such a contingency. We’ll see how it all pans out in a couple of months!