Gaming

Call of Duty: MW3 Gets One of its Final Updates for Season 3, Patch Notes Revealed

Season 4 of MW3 is right around the corner.
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With Season 3 of Call of Duty: Modern Warfare III nearly over, Activision has released a new update today that makes a fair number of changes. At this point in time, Season 4 of MW3 and Warzone is only about two weeks away and is planned to go live on May 29. As a result, more information on what Season 4 will entail should be coming about soon enough, but ahead of that time, Activision is improving MW3 in its current form right now.ย 

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Downloadable across PlayStation, Xbox, and PC, the latest patch for Call of Duty: MW3 is aimed entirely at multiplayer. As expected, a number of bugs tied to UI, progression, and various maps and modes have all been resolved with this patch. Most notably, though, balance changes have been made to a handful of different weapons and perks, which should shift the game’s meta just a bit.ย 

To get a full look at everything that has been overhauled in Call of Duty: MW3 with this update, you can view the patch notes in their entirety below.ย 

Call of Duty: Modern Warfare III May 14 Patch Notes

MULTIPLAYER

UIX

  • Equipment Skins can now be previewed in the Store.

  • Bug Fixes

    • Tracked Challenges widget now accurately reflects progress toward Weapon Prestige Camos.

    • Locked Calling Cards earned via the current Season’s Battle Pass are now displayed in the Customization menu.

    • Locked/Unlocked filter for Calling Cards in the Customization menu now functions as expected.

    • Restored functionality of the Select / Deselect All button in the Quick Play menu.

    • EMP HUD effects no longer persist upon Wheelson-HS destruction via Stormender.

GAMEPLAY

  • Resolved an issue causing Akimbo Weapons to be given less reserve ammo than intended following a map infiltration sequence.

PROGRESSION

  • Weapon Prestige Camos can now be unlocked for MWII Weapons.

MAPS

  • Derail

    • Added collision to prevent an exploit that allowed players to get in the blue train car near the Crossing area.

MODES

  • Arcade

    • EOD Padding no longer reduces incoming explosive damage by power Weapons.

  • Infected

    • Blank Perk icons are no longer shown on the HUD upon spawning as a survivor.

  • One in the Chamber

    • Weapon Match Stats section of the After-Action Report is no longer empty upon completing a match.

WEAPONS & ATTACHMENTS

Light Machine Guns

  • DG-58 LSW

    • Decreased neck, torso, arm, and hand damage multipliers from 1.1x to 1x.

Marksman Rifles

  • Lockwood Mk2

    • JAK Wardens Conversion Kit

      • Resolved an issue causing incompatible Attachments to remain equipped in the Gunsmith.

Handguns

  • COR-45

    • Implemented measures to prevent exploits that allow firing faster than intended.

Attachments

  • Adjusted Pros and Cons for multiple Optic Attachments to reflect their true statistics.

    • Corio Enforcer Optic

    • Dragon’s Eye Optic

    • KR Marauder 9 Riser

PERKS

  • High-Gain Antenna (Gear)

    • Addressed an issue causing Equipment detected by allies with Signal Jammer not to appear indicated on the compass.

EQUIPMENT

  • Scatter Mine (Tactical)

    • In Hardcore mode, players equipped with EOD Padding are no longer immune to stun effects.

FIELD UPGRADES

  • Enhanced Vision Goggles

    • Player is no longer forced to unequip upon a dead battery, instead, vision is blurred until the goggles are manually removed.