The newest patch for Horizon Zero Dawn introduces another difficulty level that allows for a more casual experience without fears of being overwhelmed.
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Released recently from Guerilla Games, Patch 1.32 for Horizon Zero Dawn introduces quite a few different bugfixes throughout the game, but the main feature that’s been added is the lower difficulty level. Simply titled “Story Mode,” the difficulty is added for those players who simply want to take a ride through the story that the PlayStation exclusive offers.
Horizon Zero Dawn definitely has a story that’s worth paying attention to with some pretty compelling gameplay to assist it. With crafting, hunting, and a unique blend of traditional weapons with high-tech machinery, the PS4 exclusive has experienced some pretty strong successes since its release in February.
In addition to continuing patches, Horizon Zero Dawn players can also look forward to more content coming their way in the future through additional DLC. Back in June, an expansion titled The Frozen Wilds was announced during Sony’s conference at E3, a frigid expansion that’s scheduled to release in November.
Below are the full patch notes for Horizon Zero Dawn’s Patch 1.32 that include the description of the new Story Mode difficulty level as well as detailed bugfixes.
New Features
- Added ‘Story Mode’ difficulty. An easier difficulty setting for people that mainly want to experience the story of Horizon Zero Dawn.
General Fixes
- Fixed an issue for some players where human melee attackers could change their rotation and warp towards the player after jump attacking giving them an unfair advantage.
- Fixed an issue in New Game+ where some players were not allowed to fast travel to Sunfall campfires with the Shadow Stalwart Adept armour equipped.
- Fixed an issue where certain players were not able to abandon a job for a job created to buy items at a merchant.
- Fixed an issue that some players encountered where some animation events would not work properly when the player has a lot of resources.
- Fixed an issue in “Revenge of the Nora” where for some players the Nora would not help Aloy fight off the enemy during the ‘Clear the Camps’ objective.
Progression fixes
- Fixed an issue in “The Point of the Spear” where some players were not able to continue the quest if they dropped their Tripcaster on NG+ before talking to Rost.
- Fixed an issue in “The Sun Shall Fall” where some players were not able to get back in the palace to talk to Blameless Marad as the gates were closed.
Crash fixes
- Fixed an issue where the game would crash for certain players if they switched difficulty while Aloy is dead with an Errand active.
- Fixed an issue where for some players the game would crash if a player continuously makes ‘Jobs’ and then changes difficulty continuously.
Miscellaneous fixes
- Minor text fixes.