Zac has seen a lot of work lately. Spanning across the last two patches, Zac has been one of the key focus' for the team at Riot Games. One of the unique things that Zac has to offer to the world of League of Legends is his fluctuating voice.
According to Meddler, League of Legends Lead Gameplay Designer, they want to make Zac's voice even more apparent. "We're adjusting Zac's voice so it doesn't start getting higher as he loses health until he's below 30% health (rather than the current 60%)," said Meddler. "It's an effect we think should happen less frequently than it currently does (a 'Zac is pretty low' thing, not a 'Zac's somewhat hurt' thing)."
These changes won't take long as Meddler said, "That just missed the 7.10 patch cutoff, should be in for 7.11 though."
In addition to his voice changes, here are Zac's changes in case you missed them in the last edition of patch notes, 7.10.
Q - Stretching Strikes:
Damage: 50/70/90/110/130 (+0.3 ability power) --> 40/60/80/100/120 (+0.3 ability power) (+2.5% Zac's maximum health)
Second Hit Bonus Attack Range: 100 --> 125
Second Hit Blob Generation: Generates a blob if Zac hits a second champion --> a second enemy of any kind
Slam Damage Radius: 200 --> 300
Bugfix: If Stretching Strikes' second hit would kill a minion or monster, the target will now wait to die until after Zac has slammed it into Stretching Strikes' first target
Precise Strikes: If Stretching Strikes' first target is standing on top of other enemies, the second hit will now reliably choose a different target than the first
Multitasking: Zac can now cast Unstable Matter and queue up Elastic Slingshot during Stretching Strikes' second attack and while slamming two targets together.
E - Elastic Slingshot:
Knockup Duration: 0.5 seconds --> 0.5-1 second, based on how long Zac charged Elastic Slingshot
R - Let's Bounce!:
Time to Fully Charge: 1 second --> 1.1 seconds
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