Update #6 for Schedule I has released today and has brought about some pretty big changes to the game. Since launching on Steam at the end of March, Schedule I has become a phenomenon. Not only is it the top-selling game on Steam at the moment, but it has launched into the top three most-played games on Steam alongside Counter-Strike: GO and DOTA 2. Now, as a way of continuing this momentum, a new patch for Schedule I has now dropped.
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Far and away the biggest new addition to Schedule I with this patch is that of an “alternate” version of the game. Schedule I developer known only as “Tyler” says that this secondary version is only different in that it uses different scripting that “isn’t quite as performant as the normal version, but it generally handles errors a bit better and is less prone to crashing.” To activate this alternate version of the game, Steam users have to simply opt in to using the beta edition of Schedule I.
Other than this, not a whole lot else has been done to Schedule I with this update. A handful of additional bugs have been squashed in the game along with one other overhaul to how Chemists function.
To get a full glimpse of everything that has changed in this new Schedule I update, you can find the patch notes in their entirety below.
Schedule I Update #6 Patch Notes
Additions
- Added alternate version.
- Added ‘cleartrash’ command. Useful if you’re experiencing performance drops due to lots of trash items.
Tweaks/Improvements
- Chemists can now be assigned up to 4 stations (up from 3).
Bug fixes
- Fixed mixing colliders behind the Slop Shop.
- Fixed not being able to knock on the door of the tall building next to the overpass.
- Fixed player speed multiplier not resetting after exiting and reloading.
- Fixed warehouse NPCs not returning to their jobs after attacking the player.
- Fixed employees being able to be assigned to stuff at other properties.
- Fixed being able to pick up items while on a skateboard.