Since unveiling the Xbox One X at E3 2017, Microsoft has done plenty of boasting about the system’s power, but it seems the system may not be quite as thoroughly future-proofed as the company claims it is. The Xbox One X isn’t even out yet, and developers are already bumping up against the edges of what it’s capable of.
According to Killing Floor 2 developer Tripwire Interactive, the Xbox One X is very easy to work with, but it doesn’t have the power to play their game in full 4k resolution (2160p) without sacrificing framerate…
“Xbox One X was a very smooth and easy platform to develop for. It took very little engineering effort to get our base Xbox One game running on the Xbox One X. It took maybe 4 hours of programming effort total.
Killing Floor 2 runs at native 1800p, fixed resolution (no checkerboarding) on Xbox One X. We did experiment with true 4k rendering, but the frame rate drop was a bit too significant. We don’t have a specific frame rate target for XBox One X, although the game does run at higher frame rates than the base Xbox One, even at 1800p resolution. We will be using Ultra textures on Xbox One X. We are also increasing the resolution of our shadow maps and shadow draw distance.”
Killing Floor 2 also runs at 1800p resolution on the PlayStation 4 Pro, although that version of the game uses checkerboard upscaling rather than displaying at a native 1800p.
These kinds of stories really drive home the futility of trying to stay ahead of the curve with half-steps like the PlayStation 4 Pro and Xbox One X. What’s cutting edge one week is obsolete the next, and consoles will never be able to keep up with PCs when it comes to upgrades.