Gaming

The Perfect Skyrim-like To Play Ahead Of Elder Scrolls 6

Waiting for the next chapter of a beloved RPG series can feel endless, and this is especially true for The Elder Scrolls 6. No matter how many times Bethesda releases Skyrim, you can only play it so much before it gets stale. But for fans of sprawling first-person fantasy RPGs, this 2011 title offers freedom few other games can match. While the recent remake of Oblivion helped ease this fact, games like this are few and far between.

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This is why Tainted Grail: The Fall of Avalon stands out as the perfect competition to Skyrim, and is one of the best games to play while hoping that The Elder Scrolls 6 actually releases. Avowed also attempted this, but it received a mixed response. And while Tainted Grail: The Fall of Avalon has had a quiet release, it is picking up steam as players begin to realize just how good it is.

Tainted Grail: The Fall of Avalon Is A Modern Day Skyrim

Tainted Grail: The Fall of Avalon
image courtesy of questline

Tainted Grail: The Fall of Avalon was criminally overlooked when it launched last year. Despite delivering a fully realized first-person open-world RPG, it quietly slipped under the radar for many players. Those who dived in quickly realized that it scratches the same itch that Skyrim has given so many players over the years. The gameplay feels incredibly similar, but with various upgrades that make it feel like the modern evolution of Bethesda’s greatest hit.

The similarities are not superficial either. Exploration is freeform and rewarding, and offers a unique world inspired by Arthurian legend. You are encouraged to wander, ignore the main quest, and carve out your own path through combat, stealth, or magic. Dungeons feel dangerous and atmospheric, and progression is flexible, allowing players to shape their character organically rather than locking into rigid classes. It offers a role-playing narrative that is dark, gritty, and shaped by the player’s decisions.

Developer Questline has already shown incredible post-launch support for the game as well. Not only has Tainted Grail: The Fall of Avalon received countless updates and patches, but a major DLC, Sanctuary of Sarras, has also already been released to expand the game’s offerings. Together, players can experience nearly 100 hours of content in one of the most refreshing worlds yet.

Playing it feels like stepping into a modern evolution of the Skyrim formula rather than a shallow imitation. Players can shape their characters and legends as they see fit, and yes, this means you can play a stealth archer. While Bethesda releases a new version of Skyrim every few years, developers like Questline are looking to the future of the genre rather than bringing back the past.

Arthurian Legend Is Vastly Underrepresented

Tainted Grail: The Fall of Avalon
image courtesy of questline

Perhaps one of the most intriguing aspects of Tainted Grail: The Fall of Avalon is its setting. Arthurian legend is one of the richest mythologies in Western storytelling, yet it is rarely explored in depth within video games. When it does appear, it is often simplified or romanticized, giving players a world full of do-good knights and damsels in distress. Nearly everyone is familiar with King Arthur, his famously heroic knights, and their various quests to vanquish evil.

Tainted Grail takes a different approach. Its version of Avalon is dark, fractured, and morally complex. The mythos is treated as a foundation rather than a script, allowing the game to explore themes of decay, legacy, and faith in ways that feel grounded and unsettling. Familiar names and ideas are present, but they are reinterpreted through a grim fantasy lens set 600 years after King Arthur’s death.

This setting pairs perfectly with open-world exploration. Ruins feel ancient and meaningful. NPCs are influenced by a world in decline rather than generic fantasy archetypes. Side quests often reveal uncomfortable truths rather than neat resolutions. Yet, for all these dark moments, there are humorous ones as well. One that stands is an interaction with a seemingly docile creature that ends with you permanently losing a limb. For players tired of standard medieval fantasy tropes, Tainted Grail: The Fall of Avalon offers something genuinely different.

Bethesda Desperately Needs Competition

Tainted Grail: The Fall of Avalon
image courtesy of questline

Perhaps the most important reason Tainted Grail: The Fall of Avalon matters is what it represents for the genre. For years, Bethesda has effectively stood alone in the space of first-person open-world RPGs. That lack of competition is what led to Starfield’s lackluster release. Even games like Skyrim remain beloved, but they are not without flaws. Shallow combat systems, limited role-playing consequences, and dated quest design have stood out over the years.

Now, for what feels like the first time, fans have strong alternatives. Avowed kicked it off last year, but it is Tainted Grail: The Fall of Avalon that is showing how the genre has evolved. Its existence pushes the genre forward by offering different ideas and how these are implemented. Tighter quest writing, more engaging combat, and deliberate progression are all pushing this type of game forward.

As a player and fan, that excites me far more than any trailer or uncommitted comment from Bethesda. Competition benefits everyone, but more importantly, it encourages innovation and prevents stagnation. If The Elder Scrolls 6 is to live up to its legacy, it needs games like Tainted Grail: The Fall of Avalon to raise the bar around it. Otherwise, Bethesda’s most anticipated title in years cannot possibly live up to the hype.

Waiting for The Elder Scrolls 6 does not have to mean replaying the same experience endlessly. Tainted Grail: The Fall of Avalon offers one of the best alternatives that respects what made Skyrim special while daring to do something new. As Questline continues to update the game, these statements become more true every day, and set the bar higher for The Elder Scrolls 6.

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