Call of Duty: WWII Nazi Zombies looks like a much-needed shakeup for the now-standard mode. Nazi Zombies is taking a chance with true horror and making a number of other changes, both big and small.
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GameSpot recently sat down with Sledgehammer Games’ creative director Cameron Dayton and Call of Duty development director John Horsley to talk all things Nazi Zombies. One of the most interesting things discussed was how Call of Duty: WWII‘s gritty, realistic aesthetic actually makes Zombies mode scarier.
“Our single-player game is this grounded, historically based title. Our Zombies mode is a game that’s happening in the shadows of the universe that the single-player game exists in. It’s not going to be an entire departure from single-player when you look into our game. If you want fear to really grab you, it needs to come from some place familiar. Being chased by zombies in cartoon ice cream land is a lot less scary than being chased by zombies in your backyard. It’s something that we feel has really worked out for the team.”
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Getting more into gameplay, Horsley promised Nazi Zombies would also set itself apart through a greater focus on teamwork and undead that are “built for gameplay”:
“We didn’t really talk at length about [when we released the trailer, but we’ve done things to make it more cooperative. We’ve done things to make it more rewarding. We’ve done things to reinforce what it’s like to come together as a team, survive a wave, and then work as a team, separate, come back. We pushed that around a little bit so that’s some fresh stuff there too.
[We’ve also created] zombie designs that are built for gameplay because they’re built for war, right? These aren’t just zombies eating your brains, these are soldiers built for the battlefield. We haven’t released the full roster of zombies yet but you’ll see that it introduces new mechanics and new ways to interact with zombies.”
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Finally, the guys from Sledgehammer delved into the game’s many secrets and Easter eggs. Nazi Zombies will feature the voice talents of former Doctor Who Davide Tennant, and according to Dayton, there may be some references to the good doctor to uncover:
“Yeah, when we decided to go real-world with grounded characters, we can’t see [David Tennant] pulling out a sonic screwdriver and talking about the Time Lords. However, there are some subtle nods and very hidden Easter Eggs that could certainly be construed in certain ways. That’s as far as I’m gonna get into it, but I have no doubt that the fans will find and catch and broadcast those when they find them.”
I definitely recommend you read GameSpot’s full interview, as it’s packed with more info than we can relate here. Check it out at the link, below.
Call of Duty: WWII (and Nazi Zombies) storms onto PC, Xbox One, and PS4 on November 3. You can check out WWG’s latest Call of Duty coverage here.
[via GameSpot]