Housemarque has announced that a new update for its recently released shooter Returnal will be launching within the coming days. The update, which is version 1.4.0 for the game, brings with it a number of important changes that many players have been requesting since Returnal first launched.
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The patch as a whole primarily fixes a number of issues that Returnal has had associated with UI, cinematics, audio, and even trophy support. A handful of balance tweaks are also going to arrive, most notably in regard to difficulty. Housemarque says that all levels in the game have been adjusted “for a more balanced gameplay experience.”
Again, this new patch for Returnal isn’t live just this moment and won’t be releasing on PlayStation 5 until this Monday on June 14. Housemarque has revealed the patch so many days in advance so that players have the opportunity to turn off auto-updates in case they are in the middle of a run and don’t want to lose their progress. If you happen to be one of these people who doesn’t want to lose progress, be sure to turn off automatic updates in the next day or so.
If you would like to find the full list of patch notes for this new Returnal update, you can find them down below.
Highlights:
Platinum: Added support for replaying certain Act 1 & Act 2 Trophies
Platinum: Added support to retroactively award Trophies which cannot be replayed
Platinum: Added additional locations for Scout Logs 9, 34, 35 & 46 to appear more often
Platinum: Fixed an issue where 1 Cipher was sometimes unobtainable for Biome Survey Trophies
Platinum: Fixed an issue where some Activity Cards displayed an incorrect count
UI: HUD labels for items are now hidden when Selene is firing a weapon
UI: Fixed an issue where 2 actions could be mapped to a single button after switching controller presets
Cinematics: Fixed a rare audio sync issue in the secret ending
Audio: General mix improvements across the experience
Audio: Improved surround sound setup support across the experience
Audio: Added more DualSense haptics across cinematic moments for deeper immersion
Audio: Added DualSense haptics when using the Icarian Grapnel
Audio: Improved the dynamic range recommendations system
Audio: Allow users to override the dynamic range recommendations
Audio: Allow users to change audio output from the game menu
Game Balance:
Balance: Various bug fixes to certain artifacts, parasites, consumables, and when certain malfunctions can occur in the early parts of the game
Balance: Players no longer receive parasites as rewards when players avenge their corpses
Balance: Enemies, Weapons, and Bosses – difficulty adjustments in all Biomes for a more balanced gameplay experience
Misc Bug-fixes:
Fixed an issue where Hyperion may drop the Key out of reach
Fixed an issue where Ophion may become invisible if the player uses a Reconstructor during the fight
Fixed weapons not being found in Biomes after scanning but not collecting them
Fixed an issue where Selene could jump impossibly long distances
Fixed multiple issues where Selene may become trapped in a room
Fixed a rare freezing issue when teleporting in Crimson Wastes
Fixed occasional frame rate drops when using the Electropylon Driver
Performance improvements, crash fixes, and multiple minor bug fixes