A major new update for Warhammer 40K: Space Marine 2 has gone live today on Public Test Servers. As of this week, Saber Interactive added a PTS function for Space Marine 2 as a way to test out new features for the game before widely releasing them. Now, to kickstart this new endeavor, a huge new patch for one of 2024’s most popular shooters has dropped and is bringing some enormous overhauls to the game.
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Available to test out now in PTS, update 7.0 for Space Marine 2 is one of the largest that the game has ever seen. Saber has altered a little more than 40 weapon perks in Space Marine 2 while also adding a new PvE mission, private lobbies, and additional customization options. Naturally, this patch also looks to squash a ton of bugs that have remained in Space Marine 2 that players have come across.
It’s again worth stressing that update 7.0 isn’t live in Space Marine 2 itself just yet for PS5, Xbox, and PC. That being said, Saber Interactive notes that the patch notes for this update are unlikely to deviate from the ones that have been released today for the PTS version. As such, what we’re seeing here should come to the live game relatively soon.
To view the full patch notes for this new Space Marine 2 update today, you can find them attached below.
Space Marine 2 Update 7.0 Patch Notes
New Features
- New PvE mission:ย Exfiltration
- New Secondary Weaponย (PvP & PvE): Inferno Pistol for the Vanguard, Sniper and Heavy classes.
- Prestige ranks in PvE.
- PvP Private lobbies.
- Customization:
- New Colours (Volupus Pink and Thousand Sons Blue)
- Bulwark Cloth Recoloring
- Hands Recoloring
- Rewards increased by 50% in PvP.
Balancing
- Extended Weapon arsenal in PvE:
All the classes now have a larger weapon choice:
Heavy: Heavy Bolt Rifle | Heavy Bolt Pistol
Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol
Assault: Power Sword | Plasma Pistol
Bulwark: Heavy Bolt Pistol
Sniper: Heavy Bolt Pistol | Instigator Bolt Carbine
Vanguard: Heavy Bolt Pistol | Bolt Carbine
- Heavy Bolt Rifle: reworked the 2 Artificer & 2 Relic versions:
Artificer / Salvation of Bakka – Alpha:
- Magazine Capacity: Increased from 45 to 50
- Ammo Reserve: Increased from 180 to 200
Artificer / Drogos Reclamation – Beta:
- Accuracy: Lowered from 4.5 to 4
- Range: Increased from 6 to 8
- Magazine Capacity: Decreased from 50 to 45
- Ammo Reserve: Lowered from 200 to 180
- Added a scope
Relic / Gathalamor Crusade – Alpha:
- Magazine Capacity: Increased from 45 to 55
- Ammo reserve: Increased from 180 to 220
Relic / Ophelian Liberation – Beta:
- Accuracy: Lowered from 5.5 to 4
- Range: Increased from 6 to 8
- Magazine Capacity: Decreased from 50 to 45
- Ammo Reserve: Lowered from 200 to 180
- Added a scope
- Added a maximum cap to restore fade HP per action; and a max target to restore health per action to the following weapons:
- Heavy Melta Gunย
- Melta Gun
- Heavy Plasma
Weapon Perks Update
Heavy Bolt Rifle
“Able Precision” (Artificer tier): duration effect increased from 5 to 10 seconds.
“Fast Regeneration 1” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage)
“Fast Regeneration 2” (Artificer tier): Completely reworked, the new perk is โRecoupmentโ: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
“Head Hunter 2โ (Artificer tier): Completely reworked, the new perk is โTactical Precisionโ: “Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.”
“Rapid Health” (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
“Rampage” (Relic tier): duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
“Honed Precision” (Relic tier): Maximum Spread decreased by 25% to 50%.
“Chaos Eliminator” (Relic tier): Replaced with โDivine Mightโ (Damage increases by 10%).
“Tyranid Eliminator” (Relic tier): Replaced with โCleaving Fireโ (Shots will penetrate Block Stances, dealing 25% of the usual Damage).
Bolt Rifle
“Able Precision” (Artificer tier): duration effect increased from 5 to 10 seconds.
“Fast Regeneration 1” (Artificer tier): Replaced with “Adamantine Grip” (Recoil is reduced by 25%).
“Fast Regeneration 2” (Artificer tier): Completely reworked, the new perk is โRecoupmentโ: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
“Head Hunter 2โ (Artificer tier): Completely reworked, the new perk is โTactical Precisionโ: “Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.”
“Rapid Health” (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
“Honed Precision” (Relic tier): Maximum Spread decreased by 25% to 50%.
“Chaos Eliminator” (Relic tier): Replaced with “Perpetual Penetration” (Each shot penetrates 1 additional target).
“Tyranid Eliminator” (Relic tier): Replaced with โDivine Mightโ (Damage increases by 10%).
Auto Bolt Rifle
“Honed Precision” (Standard tier): Maximum Spread decreased by 25% to 50%.
“Fast Reload” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage)
“Fast Regeneration 1” (Artificer tier): Replaced with โElite Hunterโ (After killing a Majoris-level or higher enemy with a Melee Weapon, Headshots deal 25% more Damage for 10 seconds).
“Rapid Health” (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
“Perpetual Precision” (Relic tier): Completely reworked, the new perk is โRecoupmentโ: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
Plasma Incinerator
“Rapid Cooling” (Master-Crafted tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
“Rampage” (Master-Crafted tier) : Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
“Common Cooling” (Artificer tier): Completely reworked, the new perk is โCommon Efficiencyโ: Common Shots generate 20% less Heat. Shots charge 20% slower.
“Blast Radius 1โ (Artificer tier): Damage radius increased from 5% to 10%
“Blast Radius 2โ (Artificer tier): Damage radius increased from 5% to 10%
“Fast Venting” (Artificer tier): Completely reworked, the new perk is โBalanced Coolingโ:
Weapon cools 20% faster. Charged Shots generate 10% more Heat.
“Retaliation” (Relic tier): Duration effect increased from 5 to 10 seconds.
“Perfect Radius” (Relic tier): Duration effect increased from 5 to 10 seconds.
Stalker Bolt Rifle
“Fast Reload” (Standard tier): Completely reworked, the new perk is โUnwavering Resolveโ: After reloading while having Low Ammo, damage increases by 25% for 5 seconds.
“Long Shot” (Standard tier): Replaced with “Divine Might” (Damage increases by 10%).
“Adamant Reload” (Master-Crafted tier): Replaced with “Adamant Hunter” (When your Health is below 30%. Headshots deal 25% more Damage).
“Fast Regeneration 1” (Master-Crafted tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage)
“Head Hunter 1” (Artificer tier): Replaced with “Cleaving Fire” (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage).
“Agile Hunter” (Relic tier): Duration effect increased from 5 to 10 seconds.
“Tyranid Eliminator” (Relic Tier): Completely reworked, the new perk is โRecoupmentโ: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
“Chaos Eliminator” (Relic Tier): Completely reworked, the new perk is โRemote Threatโ: Enemies at a distance of more than 25 metres take 20% more Damage.
Bolt Carbine
“Perpetual Precision” (Standard tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage)
“Elusive Precision” (Master-Crafter tier): Replaced with “Rapid Health” (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%).
“Retaliation” (Master-Crafted tier): Duration effect increased from 5 to 10 seconds.
“Fast Regeneration 1” (Master-Crafter tier): Replaced with “Honed Precision” (Equipped Weapon’s Maximum Spread decreases by 50% when firing without aiming)
“Steel Grip” (Artificer tier): Completely reworked, the new perk is โUnwavering Resolveโ: After reloading while having Low Ammo, damage increases by 25% for 5 seconds.
“Rapid Health” (Artificer tier): Replaced with “Divine Might” (Damage increases by 10%).
“Head Hunter” (Artificer tier): Replaced with “Cleaving Fire” (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage).
“Honed Precision” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage)
“Fast Regeneration 2” (Relic tier): Replaced with “Perpetual Precision” (Maximum spread decreases by 10%).
“Perpetual Precision” (Relic tier): Completely reworked, the new perk is โRecoupmentโ: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
Occulus Bolt Carbine
“Perpetual Precision” (Standard tier): Completely reworked, the new perk is โRemote Threatโ: Enemies at a distance of more than 25 metres take 20% more Damage.
“Elusive Precision” (Master-Crafted tier): duration effect increased from 5 to 10 seconds.
“Retaliation” (Master-Crafted tier): Duration effect increased from 5 to 10 seconds.
“Fast Regeneration 1” (Artificer tier): Completely reworked, the new perk is โRecoupmentโ: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
“Honed Precision” (Artificer tier): Maximum Spread decreased by 25% to 50%.
“Fast Regeneration 2” (Artificer tier): Replaced with “Divine Might” (Damage increases by 10%).
“Rapid Health” (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
“Chaos Eliminator” (Relic tier): Completely reworked, the new perk is โAble Headshotโ: After using a Class Ability, headshot Damage increases by 20% for 10 seconds.
“Perpetual Precision” (Relic tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage)
“Tyranid Eliminator” (Relic tier): Completely reworked, the new perk is โAble Damageโ: After using a Class Ability, Damage increases by 20% for 10 seconds
Melta Rifle
“Fast Reload” (Standard tier): Completely reworked, the new perk is โDecisive Reloadโ: Finisher Majoris-level or higher enemy Melta restores Ammo by 1.
“Adamant Reload” (Master-Crafted tier): Replaced with “Rapid Health” (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%).
“Fast Regeneration 1” (Master-Crafted tier): Completely reworked, the new perk is โTrick Shotโ: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds.
“Fast Regeneration 2” (Artificer tier): Replaced with “Fast Reload” (The weapon reloads 10% faster).
“Elusive Range” (Relic tier): Replaced with โRetaliationโ (After a perfectly timed Dodge, you deal 25% more Damage for 10 seconds).
“Elusive Fire” (Relic tier): duration effect increased from 5 to 10 seconds.
Instigator Bolt Carbine
“Adamantine Grip” (Master-Crafted tier): The perk has been replaced with “Divine Might” (Damage increases by 10%).
“Honed Precision” (Artificer tier): Switched position in the tree with โIncreased Capacityโ.
“Increased Capacity” (Artificer tier): Switched position in the tree with โHoned Precisionโ.
“Fast Regeneration 1” (Artificer tier): Completely reworked, the new perk is โRecoupmentโ: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
“Fast Regeneration 2” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage).
“Head Hunter 2” (Artificer tier): Completely reworked, the new perk is โTactical Precisionโ: “Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.”
“Rapid Health” (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
“Fast Reload” (Relic tier): Completely reworked, the new perk is โInspired Aimโ: After killing a Majoris-level or higher enemy with a Melee Weapon, headshots deal 20% more damage for 10 seconds
“Rampage” (Relic tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
“Adamantine Grip” (Relic tier): Replaced with โDeath Strikeโ (After killing a Majoris-level or higher enemy with a Melee Weapon, you deal 25% more Damage for 10 seconds)
Bolt Sniper Rifle
“Long Shot” (Standard tier): Renamed into โRemote Threatโ. Enemies at a distance of more than 25 metres take 20% more damage.
“Fast Reload” (Standard tier): Replaced with “Extended Magazine” (Magazine Size increases by 15% of the maximum).
“Finisher Reload” (Master-Crafted tier): Replaced with “Divine Might” (Damage increases by 10%).
“Fast Regeneration 1” (Master-Crafted tier): Replaced with “Finisher Reload” (After a Finisher, the equipped Weapon instantly reloads).
“Head Hunter 1” (Artificer tier): Completely reworked, the new perk is โUnwavering Resolveโ: After reloading while having Low Ammo, damage increases by 25% for 5 seconds.
“Honed Precision 1” (Artificer tier): Maximum Spread decreased by 25% to 50%.
“Agile Hunter” (Relic tier): Replaced with โCleaving Fireโ (Shots will penetrate Block Stances, dealing 25% of the usual Damage).
“Honed Precision 2” (Relic tier): Completely reworked, the new perk is โStrong Finishโ: Last round in a magazine deals 25% more damage.
“Great Might” (Relic tier): Completely reworked, the new perk is โStrong Startโ: First round in a magazine deals 50% more damage.
“Tyranid Eliminator” (Relic tier): Completely reworked, the new perk is โRecoupmentโ: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
“Chaos Eliminator” (Relic tier): Replaced with “Great Might” (Damage increases by 10% against Terminus-level enemies)
Las Fusil
“Head Hunter” (Standard tier): Replaced with “Perpetual Velocity” (Shots charge 15% faster)
“Amplification 1” (Master-Crafted tier): Radius of Beam Weapons increased from 10% to 15%.
“Amplification 2” (Artificer tier): Radius of Beam Weapons increased from 10% to 15%.
“Amplification 3” (Artificer tier): Replaced with “Divine Might” (Damage increases by 10%).
“Fast Regeneration 1โ (Artificer tier): Replaced with “Charging Immunity” (While Charging a shot, you do not lose control from Heavy Hits).
“Perpetual Velocity” (Relic tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage).
“Charging Immunity” (Relic tier): Completely reworked, the new perk is โRecoupmentโ: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
“Honed Precision” (Relic tier): Replaced with “Increased Capacity” (The maximum Ammo Reserve of this Weapon increases by 20%).
Heavy Bolter
“Heavy Precision” (Artificer tier): Replaced with “Honed Precision” (Equipped Weapon’s Maximum Spread decreases by 50% when firing without aiming).
“Honed Precision” (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
“Weapon Strike” (Relic tier): Melee Damage increased from 15% to 50%.
Heavy Plasma Incinerator
“Rapid Cooling” (Master-Crafted tier): effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15.
“Heavy Velocity 1” (Master-Crafted tier): Shots Charge rate increased from 10% to 15%.
“Heavy Velocity 2” (Master-Crafted tier): Replaced with โSupercharged Shotโ (Damage from a Charged Shot increases bt 10%)
“Supercharged Shot 2” (Artificer tier): Switched position in the tree with “Heavy Immunity” (Relic).
“Retaliation” (Relic tier): Duration effect increased from 5 to 10 seconds.
“Elusive Fire” (Relic tier): Duration effect increased from 5 to 10 seconds.
โPlasma Speedโ (Relic tier): Replaced with โPlasma Collectionโ (Energy reserve of Plasma Weapons increases by 20%).
“Heavy Immunity” (Relic tier): Switched position in the tree with โSupercharged Shot 2โ (Artificer).
Multi-Melta
“Weapon Strike” (Standard tier) effect increased from 15% to 50%.
“Contingency Plan” (Master-Crafted tier): Completely reworked, the new perk is โDecisive Reloadโ: Performing a Finisher on a Majoris-level or higher enemy with this weapon restores Ammo by 1.
“Fast Regeneration 1” (Artificer tier): Completely reworked, the new perk is โTrick Shotโ: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds.
“Fast Regeneration 2” (Artificer tier): Replaced with “Divine Might” (Damage increases by 10%).
“Elite Health” (Relic tier): Effect increased from 5% to 10%.
“Weapon Strike” (Relic tier): Replaced with “Discipline” (When you have Low Ammo, you deal 25% more Damage)
“Tyranid Eliminatorโ (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
“Chaos Eliminator” (Relic tier): Completely reworked, the new perk is โExpedient Barrageโ: Fire rate increases by 33% when firing without aiming.
Bolt Pistol
“Elusive Precision” (Master-Crafted tier): Replaced with “Head Hunter” (Headshots deal 10% more damage).
“Retaliation” (Master-Crafted tier): Effect duration increased from 5 to 10 seconds.
“Iron Gripโ (Master-Crafted tier): Effect duration increased from 5 to 10 seconds.
“Perpetual Precision 2” (Artificer tier): Replaced with “Increased Capacity” (The maximum Ammo Reserve of this Weapon increases by 20%)
“Elite Hunter” (Relic tier): Effect duration increased from 5 to 10 seconds.
“Rapid Health” (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
“Honed Precision 1” (Relic tier): Maximum Spread decreased by 25% to 50%.
Plasma Pistol
“Common Cooling” (Standard tier): Replaced with โPlasma Collectionโ (Energy reserve of Plasma Weapons increases by 20%)
“Rapid Cooling” (Master-Crafted tier): Effect duration increased 5 to 10 seconds. Cooldown decreased from 30 to 15.
“Rampage” (Master-Crafted tier): Effect duration increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
“Blast Radius 1” (Master-Crafted tier): Replaced with โPlasma Collectionโ (Energy reserve of Plasma Weapons increases by 20%)
“Supercharged Shot” (Master-Crafted tier): Replaced with “Divine Might” (Damage increases by 10%).
“Blast Radius 2” (Artificer tier): Damage radius increase changed from 5% to 10%.
“Perpetual Velocity 2” (Artificer tier) : Replaced with “Blast Radius”.
“Perfect Radius” (Relic tier): Replaced with โPerfect Coolingโ (After a perfectly timed Dodge, the equipped Weapon is completely cooled)
“Retaliation” (Relic tier): Effect duration increased from 5 to 10 seconds.
“Fast Venting” (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
Heavy Bolt Pistol
“Perpetual Precision” (Standard tier): Replaced with “Head Hunter”.
“Elite Precision” (Master-Crafted tier): Replaced with “Adamantine Grip”.
“Perpetual Precision” (Master-Crafted tier): Replaced with “Rapid Health”.
“Perpetual Penetration” (Master-Crafted tier): Completely reworked, the new perk is โRemote Threatโ: Enemies at a distance of more than 25 metres take 20% more Damage.
“Gun Strike Reload” (Artificer tier): Replaced with “Elite Precision”.
“Head Hunter 1” (Artificer tier): Replaced with “Adamant Hunter”.
“Head Hunter 2” (Artificer tier): Completely reworked, the new perk is โStrong Finishโ: Last round in a magazine deals 25% more damage.
“Adamant Hunter” (Relic tier): Replaced with “Head Hunter”.
“Honed Precision” (Relic tier): Replaced with “Gun Strike Reload”.
“Tyranid Eliminator” (Relic tier): Replaced with: “Head Hunter”.
“Great Might” (Standard tier): Replaced with “Divine Might”.
“Death Strike” (Master-Crafted tier): Replaced with โPerpetual Penetrationโ.
“Close Combat” (Master-Crafted tier): Replaced with “Increased Capacity”.
“Adamantine Grip” (Master-Crafted tier): Replaced with “Extended Magazine”.
“Iron Grip” (Artificer tier): Replaced with “Death Strike”.
“Extended Magazine 1” (Artificer tier): Replaced with “Great Might”.
“Extended Magazine 2” (Artificer tier): Completely reworked, the new perk is โStrong Startโ: First round in a magazine deals 50% more damage.
“Rapid Health” (Relic tier): Completely reworked, the new perk is โAble Damageโ: After using a Class Ability, Damage increases by 20% for 10 seconds.
“Divine Might” (Relic tier): Replaced with “Honed Precision”.
“Chaos Eliminator” (Relic tier): Replaced with: “Divine Might”.
Chainsword
“Armoured Strength” (Standard tier): Reworked, the new version is: โIf you have Armour remaining, Melee Damage increases by 10%โ.
“Chaos Slayer” (Artificer tier): Completely reworked, the new perk is โCombined Onslaughtโ: Light Combo Attacks with this Weapon deal 10% more Melee Damage.
“Tyranid Slayer” (Artificer tier): Completely reworked, the new perk is โHeavy Onslaughtโ: Heavy Attacks with this Weapon deal 15% more Melee Damage.
“Full Throttle” (Relic tier): Moved to Artificer tier.
โTrampling Strideโ (Relic tier): Moved to Artificer tier.
Thunder Hammer
“Armoured Strength 1” (Standard tier): Reworked, the new version is: โIf you have Armour remaining, Melee Damage increases by 10%โ.
“Chaos Slayer” (Artificer tier): Completely reworked, the new perk is โBraced Preparationโ: While preparing Aftershock, you do not lose control upon taking Heavy Hits and you cannot be knocked back.
“Tyranid Slayer” (Artificer tier): Completely reworked, the new perk is โAfter Aftershockโ: “After hitting an enemy with Aftershock, you deal 10% more Melee Damage for 10 seconds.
“Armoured Strength 2” (Artificer tier): Completely reworked, the new perk is โOffense initiatedโ: If your Armour is fully depleted, this Weapon deals 10% more Melee Damage.
Power Fist
“Armoured Strength 1” (Standard tier): Reworked, the new version is: โIf you have Armour remaining, Melee Damage increases by 10%โ.
“Chaos Slayer” (Artificer tier): Completely reworked, the new perk is โFollowing Blowโ: “Backfist and Backfist 2 can be performed instantly after a charged Thrust Jab or Hammer Hook.
“Tyranid Slayer” (Artificer tier): Completely reworked, the new perk is โStrength of Willโ: While performing a Heavy Attack, you take 20% less Ranged Damage.
“Tide of Battle” (Relic tier): Moved to Artificer tier.
โGround Shakeโ (Relic tier): Moved to Artificer tier.
Combat Knife
“Armoured Strength” (Standard tier): Reworked, the new version is: โIf you have Armour remaining, Melee Damage increases by 10%โ.
“Chaos Slayer” (Artificer tier): Completely reworked, the new perk is โCombined Onslaughtโ: Light Combo Attacks with this Weapon deal 10% more Melee Damage.
“Tyranid Slayer” (Artificer tier): Completely reworked, the new perk is โHeavy Onslaughtโ: Heavy Attacks with this Weapon deal 15% more Melee Damage.
“Tide of Battle” (Relic tier): Moved to Artificer tier.
โReeling Blowโ (Relic tier): Moved to Artificer tier.
Power Sword
“Armoured Strength” (Standard tier): Reworked, the new version is: โIf you have Armour remaining, Melee Damage increases by 10%โ.
“Chaos Slayer” (Artificer tier): Completely reworked, the new perk is โSkilled Restorationโ: when your Health is below 30%, a Power Whirl hit restores 1 Armour Segment. Cooldown is 10 seconds.
“Tyranid Slayer” (Artificer tier): Completely reworked, the new perk is โMelee Onslaughtโ: This Weapon deals 10% more Melee Damage.
Bolt Weapons buffs
- Bolt Rifle (all versions):ย Base damage is increased by 5%
- Auto Bolt Rifle:ย Base damage is increased by 5%
- Instigator Bolt Carbine:ย Base damage is increased by 5%
- Bolt Carbine (ONLY Marksman Bolt Carbine versions):ย Ammo Reserve is increased by one magazine size (+20)
Operations
Obelisk:
- Added a few new voiceovers to make the objectives in the final gameplay sequence clearer for players.
Inferno:
- Now, if a player reaches the assembly area in the final stage of the level, the other players will be forcefully teleported there after some time (they will receive a notification about the teleportation after 1:30 and will be teleported 15 seconds later)
Bug Fixes
Occulus Bolt Carbine:
- Fixed a bug where the Master-Crafted – Alpha version of the Occulus Bolt Carbine had -15% spread instead of the +15% spread.
Multi-Melta:
- Fixed a bug where the Rate-of-fire versions of the Multi-Melta did not have an increased rate of fire. Now, the mastercrafted version has a 15% increase in RoF, the artificer version has a 25% increase, and the relic version has a 35% increase.
Sniper Class:
Fixed an incorrect stacking of Sniperโs โRenewalโ perk and Sniperโs โSquad Renewalโ perk. This resulted in following changes:
- Sniper Squad Renewal Perk
- Fixed incorrect ability charge restoring (15% instead of planned 10%).
- Sniper Renewal Perk
- Fixed typo in description (5% ability charge restored instead of actual 15%).
Tactical Class:
- Radiating Impact Perk
- Fixed incorrect bonus stack with Auspex Scan.
Heavy Class:
- Enhanced Force Perk
- Fixed bonus to melee Charged attacks that was mistakenly working in addition to bonus to all melee attacks.
Trials:
- Fixed a bug that caused occasional unintentional player’s health regeneration in trials
Other:
- Fixed the notification sound when more than one special enemy spawns.